Searched refs:WINED3D_CS_QUEUE_DEFAULT (Results 1 – 5 of 5) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | cs.c | 502 cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_present() 546 WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_clear() 571 cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_clear() 607 cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_clear_rendertarget_view() 753 cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_dispatch() 771 cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_dispatch_indirect() 895 cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_draw() 917 cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_draw_indirect() 937 cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_flush() 1836 WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_mt_push_constants() [all …]
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H A D | swapchain.c | 73 swapchain->device->cs->ops->finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT); in swapchain_cleanup() 123 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_swapchain_decref() 915 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); in swapchain_init() 1012 swapchain->device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); in swapchain_init() 1217 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_swapchain_resize_buffers()
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H A D | texture.c | 1422 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); 1490 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); 2859 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); 3302 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); 3655 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); 3702 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
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H A D | device.c | 1014 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_device_delete_opengl_contexts() 1054 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_device_create_primary_opengl_context() 1204 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_device_uninit_3d() 4230 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); 4785 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
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H A D | wined3d_private.h | 3522 WINED3D_CS_QUEUE_DEFAULT = 0, enumerator
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