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Searched refs:WINED3D_CS_QUEUE_DEFAULT (Results 1 – 5 of 5) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dcs.c502 cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_present()
546 WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_clear()
571 cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_clear()
607 cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_clear_rendertarget_view()
753 cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_dispatch()
771 cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_dispatch_indirect()
895 cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_draw()
917 cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_draw_indirect()
937 cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_emit_flush()
1836 WINED3D_CS_QUEUE_DEFAULT); in wined3d_cs_mt_push_constants()
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H A Dswapchain.c73 swapchain->device->cs->ops->finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT); in swapchain_cleanup()
123 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_swapchain_decref()
915 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); in swapchain_init()
1012 swapchain->device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); in swapchain_init()
1217 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_swapchain_resize_buffers()
H A Dtexture.c1422 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
1490 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
2859 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
3302 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
3655 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
3702 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
H A Ddevice.c1014 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_device_delete_opengl_contexts()
1054 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_device_create_primary_opengl_context()
1204 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); in wined3d_device_uninit_3d()
4230 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
4785 device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
H A Dwined3d_private.h3522 WINED3D_CS_QUEUE_DEFAULT = 0, enumerator