Searched refs:WINED3D_DATA_RESOURCE (Results 1 – 4 of 4) sorted by relevance
577 … reg_data_type = opcode == WINED3D_SM4_OP_DCL_RESOURCE ? WINED3D_DATA_RESOURCE : WINED3D_DATA_UAV; in shader_sm4_read_dcl_resource()853 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_RESOURCE, in shader_sm5_read_dcl_resource_structured()864 …shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_RESOURCE, &ins->declar… in shader_sm5_read_dcl_resource_raw()1210 return WINED3D_DATA_RESOURCE; in map_data_type()
2397 case WINED3D_DATA_RESOURCE: in shader_dump_register()2421 case WINED3D_DATA_RESOURCE: in shader_dump_register()
2793 case WINED3D_DATA_RESOURCE: in shader_glsl_get_register_name()2829 case WINED3D_DATA_RESOURCE: in shader_glsl_get_register_name()3038 case WINED3D_DATA_RESOURCE: in shader_glsl_sprintf_cast()3153 case WINED3D_DATA_RESOURCE: in shader_glsl_append_dst_ext()
515 WINED3D_DATA_RESOURCE, enumerator