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Searched refs:WINED3D_LEGACY_FFP_LIGHTING (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/directx/wine/ddraw/
H A Dmain.c297 flags = WINED3D_LEGACY_FFP_LIGHTING; in DDRAW_Create()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h1323 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100 macro
/reactos/dll/directx/wine/wined3d/
H A Dcontext.c4591 if (context->d3d_info->wined3d_creation_flags & WINED3D_LEGACY_FFP_LIGHTING) in software_vertex_blending()
H A Dglsl_shader.c1442 if (context->d3d_info->wined3d_creation_flags & WINED3D_LEGACY_FFP_LIGHTING) in get_normal_matrix()
10699 priv->legacy_lighting = device->wined3d->flags & WINED3D_LEGACY_FFP_LIGHTING; in shader_glsl_alloc()