Searched refs:WINED3D_LEGACY_FFP_LIGHTING (Results 1 – 4 of 4) sorted by relevance
297 flags = WINED3D_LEGACY_FFP_LIGHTING; in DDRAW_Create()
1323 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100 macro
4591 if (context->d3d_info->wined3d_creation_flags & WINED3D_LEGACY_FFP_LIGHTING) in software_vertex_blending()
1442 if (context->d3d_info->wined3d_creation_flags & WINED3D_LEGACY_FFP_LIGHTING) in get_normal_matrix()10699 priv->legacy_lighting = device->wined3d->flags & WINED3D_LEGACY_FFP_LIGHTING; in shader_glsl_alloc()