Searched refs:WINED3D_LOCATION_SYSMEM (Results 1 – 6 of 6) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | buffer.c | 52 wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_SYSMEM); in wined3d_buffer_evict_sysmem() 557 if (!wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM)) in buffer_conversion_upload() 613 case WINED3D_LOCATION_SYSMEM: in wined3d_buffer_prepare_location() 677 case WINED3D_LOCATION_SYSMEM: in wined3d_buffer_load_location() 708 if (wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM)) in wined3d_buffer_load_sysmem() 725 if (locations & WINED3D_LOCATION_SYSMEM) in wined3d_buffer_get_memory() 729 return WINED3D_LOCATION_SYSMEM; in wined3d_buffer_get_memory() 750 wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM); in buffer_unload() 1031 if (!(buffer->locations & WINED3D_LOCATION_SYSMEM)) in wined3d_buffer_map() 1034 wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM); in wined3d_buffer_map() [all …]
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H A D | texture.c | 86 case WINED3D_LOCATION_SYSMEM: in wined3d_resource_access_from_location() 127 if (sub_resource->locations == WINED3D_LOCATION_SYSMEM) in wined3d_texture_evict_sysmem() 130 sub_resource->locations &= ~WINED3D_LOCATION_SYSMEM; in wined3d_texture_evict_sysmem() 147 if (previous_locations == WINED3D_LOCATION_SYSMEM && location != WINED3D_LOCATION_SYSMEM in wined3d_texture_validate_location() 174 …if (previous_locations != WINED3D_LOCATION_SYSMEM && sub_resource->locations == WINED3D_LOCATION_S… in wined3d_texture_invalidate_location() 310 if (locations & WINED3D_LOCATION_SYSMEM) in wined3d_texture_get_memory() 1474 valid_location = WINED3D_LOCATION_SYSMEM; 1482 texture->resource.map_binding = WINED3D_LOCATION_SYSMEM; 1610 case WINED3D_LOCATION_SYSMEM: 1954 case WINED3D_LOCATION_SYSMEM: [all …]
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H A D | resource.c | 193 resource->map_binding = WINED3D_LOCATION_SYSMEM; in resource_init()
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H A D | surface.c | 36 static const DWORD surface_simple_locations = WINED3D_LOCATION_SYSMEM 2511 wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_SYSMEM); in surface_load_texture() 2533 wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_SYSMEM); in surface_load_texture() 2534 wined3d_texture_set_map_binding(texture, WINED3D_LOCATION_SYSMEM); in surface_load_texture() 2637 case WINED3D_LOCATION_SYSMEM: in surface_load_location()
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H A D | wined3d_private.h | 3317 #define WINED3D_LOCATION_SYSMEM 0x00000002 macro
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H A D | utils.c | 6412 LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM); in wined3d_debug_location()
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