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Searched refs:WINED3D_LOCATION_SYSMEM (Results 1 – 6 of 6) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dbuffer.c52 wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_SYSMEM); in wined3d_buffer_evict_sysmem()
557 if (!wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM)) in buffer_conversion_upload()
613 case WINED3D_LOCATION_SYSMEM: in wined3d_buffer_prepare_location()
677 case WINED3D_LOCATION_SYSMEM: in wined3d_buffer_load_location()
708 if (wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM)) in wined3d_buffer_load_sysmem()
725 if (locations & WINED3D_LOCATION_SYSMEM) in wined3d_buffer_get_memory()
729 return WINED3D_LOCATION_SYSMEM; in wined3d_buffer_get_memory()
750 wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM); in buffer_unload()
1031 if (!(buffer->locations & WINED3D_LOCATION_SYSMEM)) in wined3d_buffer_map()
1034 wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM); in wined3d_buffer_map()
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H A Dtexture.c86 case WINED3D_LOCATION_SYSMEM: in wined3d_resource_access_from_location()
127 if (sub_resource->locations == WINED3D_LOCATION_SYSMEM) in wined3d_texture_evict_sysmem()
130 sub_resource->locations &= ~WINED3D_LOCATION_SYSMEM; in wined3d_texture_evict_sysmem()
147 if (previous_locations == WINED3D_LOCATION_SYSMEM && location != WINED3D_LOCATION_SYSMEM in wined3d_texture_validate_location()
174 …if (previous_locations != WINED3D_LOCATION_SYSMEM && sub_resource->locations == WINED3D_LOCATION_S… in wined3d_texture_invalidate_location()
310 if (locations & WINED3D_LOCATION_SYSMEM) in wined3d_texture_get_memory()
1474 valid_location = WINED3D_LOCATION_SYSMEM;
1482 texture->resource.map_binding = WINED3D_LOCATION_SYSMEM;
1610 case WINED3D_LOCATION_SYSMEM:
1954 case WINED3D_LOCATION_SYSMEM:
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H A Dresource.c193 resource->map_binding = WINED3D_LOCATION_SYSMEM; in resource_init()
H A Dsurface.c36 static const DWORD surface_simple_locations = WINED3D_LOCATION_SYSMEM
2511 wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_SYSMEM); in surface_load_texture()
2533 wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_SYSMEM); in surface_load_texture()
2534 wined3d_texture_set_map_binding(texture, WINED3D_LOCATION_SYSMEM); in surface_load_texture()
2637 case WINED3D_LOCATION_SYSMEM: in surface_load_location()
H A Dwined3d_private.h3317 #define WINED3D_LOCATION_SYSMEM 0x00000002 macro
H A Dutils.c6412 LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM); in wined3d_debug_location()