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Searched refs:WINED3D_MAP_NO_DIRTY_UPDATE (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/directx/wine/ddraw/
H A Dutils.c580 wined3d_flags |= WINED3D_MAP_NO_DIRTY_UPDATE; in wined3dmapflags_from_ddrawmapflags()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h937 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x00008000 macro
/reactos/dll/directx/wine/wined3d/
H A Dtexture.c2369 && (!(flags & WINED3D_MAP_NO_DIRTY_UPDATE) || (resource->usage & WINED3DUSAGE_DYNAMIC)))
H A Ddevice.c4658 WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READ);