Searched refs:WINED3D_PIPELINE_GRAPHICS (Results 1 – 4 of 4) sorted by relevance
836 state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]); in wined3d_cs_exec_draw()870 state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]); in acquire_graphics_pipeline_resources()
1574 WINED3D_PIPELINE_GRAPHICS, enumerator1683 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
3979 state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]); in context_apply_draw_state()4044 state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]); in context_apply_draw_state()
3057 …wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_GRAPHICS, idx, uav, ini… in wined3d_device_set_unordered_access_view()3065 … return wined3d_device_get_pipeline_unordered_access_view(device, WINED3D_PIPELINE_GRAPHICS, idx); in wined3d_device_get_unordered_access_view()