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Searched refs:WINED3D_PIPELINE_GRAPHICS (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dcs.c836 state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]); in wined3d_cs_exec_draw()
870 state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]); in acquire_graphics_pipeline_resources()
H A Dwined3d_private.h1574 WINED3D_PIPELINE_GRAPHICS, enumerator
1683 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
H A Dcontext.c3979 state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]); in context_apply_draw_state()
4044 state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]); in context_apply_draw_state()
H A Ddevice.c3057 …wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_GRAPHICS, idx, uav, ini… in wined3d_device_set_unordered_access_view()
3065 … return wined3d_device_get_pipeline_unordered_access_view(device, WINED3D_PIPELINE_GRAPHICS, idx); in wined3d_device_get_unordered_access_view()