Searched refs:WINED3D_PSARGS_PROJECTED (Results 1 – 4 of 4) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | arb_program_shader.c | 2020 if (flags & WINED3D_PSARGS_PROJECTED) in pshader_hw_tex() 2023 if ((flags & ~WINED3D_PSARGS_PROJECTED) == WINED3D_TTFF_COUNT3) in pshader_hw_tex() 2096 …shader_hw_sample(ins, reg1, dst_str, "TA", flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, … in pshader_hw_texreg2ar() 2162 & WINED3D_PSARGS_PROJECTED) in pshader_hw_texbem() 2217 …shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL… in pshader_hw_texm3x2tex() 2260 …shader_hw_sample(ins, reg, dst_str, dst_name, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NUL… in pshader_hw_texm3x3tex() 2301 …shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL… in pshader_hw_texm3x3vspec() 2342 …shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL… in pshader_hw_texm3x3spec()
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H A D | shader.c | 3842 tex_transform |= WINED3D_PSARGS_PROJECTED; in find_ps_compile_args() 3851 tex_transform = WINED3D_TTFF_COUNT4 | WINED3D_PSARGS_PROJECTED; in find_ps_compile_args()
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H A D | glsl_shader.c | 5010 … if (flags & WINED3D_PSARGS_PROJECTED && resource_type != WINED3D_SHADER_RESOURCE_TEXTURE_CUBE) in shader_glsl_tex() 5013 switch (flags & ~WINED3D_PSARGS_PROJECTED) in shader_glsl_tex() 6319 if (flags & WINED3D_PSARGS_PROJECTED) in shader_glsl_texbem() 6323 switch (flags & ~WINED3D_PSARGS_PROJECTED) in shader_glsl_texbem()
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H A D | wined3d_private.h | 1332 #define WINED3D_PSARGS_PROJECTED (1u << 3) macro
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