Searched refs:WINED3D_RS_ALPHATESTENABLE (Results 1 – 10 of 10) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | nvidia_texture_shader.c | 876 …{ STATE_RENDER(WINED3D_RS_ALPHAFUNC), { STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), … 877 …{ STATE_RENDER(WINED3D_RS_ALPHAREF), { STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), … 878 …{ STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), { STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), … 879 …{ STATE_RENDER(WINED3D_RS_COLORKEYENABLE), { STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), …
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H A D | ati_fragment_shader.c | 1105 …{STATE_RENDER(WINED3D_RS_ALPHAFUNC), { STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), … 1106 …{STATE_RENDER(WINED3D_RS_ALPHAREF), { STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), … 1107 …{STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), { STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), … 1108 …{STATE_RENDER(WINED3D_RS_COLORKEYENABLE), { STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), …
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H A D | stateblock.c | 36 WINED3D_RS_ALPHATESTENABLE, 1144 state->render_states[WINED3D_RS_ALPHATESTENABLE] = FALSE; in state_init_default()
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H A D | state.c | 676 if (state->render_states[WINED3D_RS_ALPHATESTENABLE] in state_alpha_test() 5788 …{ STATE_RENDER(WINED3D_RS_ALPHAFUNC), { STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), … 5789 …{ STATE_RENDER(WINED3D_RS_ALPHAREF), { STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), … 5790 …{ STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), { STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), … 5791 …{ STATE_RENDER(WINED3D_RS_COLORKEYENABLE), { STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), …
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H A D | arb_program_shader.c | 5961 if (state->render_states[WINED3D_RS_ALPHATESTENABLE]) in alpha_test_arbfp() 6805 …{STATE_RENDER(WINED3D_RS_ALPHAFUNC), { STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), … 6806 …{STATE_RENDER(WINED3D_RS_ALPHAREF), { STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), … 6807 …{STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), { STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), …
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H A D | glsl_shader.c | 11810 if (state->render_states[WINED3D_RS_ALPHATESTENABLE]) in glsl_fragment_pipe_alpha_test() 11919 …ER(WINED3D_RS_ALPHAFUNC), {STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), … 11922 …{STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), {STATE_RENDER(WINED3D_RS_ALPHATESTENAB… 11923 …{STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), {STATE_RENDER(WINED3D_RS_ALPHATESTENAB…
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H A D | utils.c | 4387 D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE); in debug_d3drenderstate() 6066 settings->alpha_test_func = (state->render_states[WINED3D_RS_ALPHATESTENABLE] in gen_ffp_frag_op()
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H A D | shader.c | 4005 args->alpha_test_func = (state->render_states[WINED3D_RS_ALPHATESTENABLE] in find_ps_compile_args()
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H A D | context.c | 2563 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ALPHATESTENABLE)); in SetupForBlit()
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/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 277 WINED3D_RS_ALPHATESTENABLE = 15, enumerator
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