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Searched refs:WINED3D_RS_AMBIENT (Results 1 – 5 of 5) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dstateblock.c143 WINED3D_RS_AMBIENT,
1186 state->render_states[WINED3D_RS_AMBIENT] = 0; in state_init_default()
H A Dstate.c393 wined3d_color_from_d3dcolor(&color, state->render_states[WINED3D_RS_AMBIENT]); in state_ambient()
5648 …{ STATE_RENDER(WINED3D_RS_AMBIENT), { STATE_RENDER(WINED3D_RS_AMBIENT), …
H A Dglsl_shader.c1284 wined3d_color_from_d3dcolor(&color, state->render_states[WINED3D_RS_AMBIENT]); in shader_glsl_ffp_vertex_lightambient_uniform()
11548 …{STATE_RENDER(WINED3D_RS_AMBIENT), {STATE_RENDER(WINED3D_RS_AMBIENT), …
H A Dutils.c4436 D3DSTATE_TO_STR(WINED3D_RS_AMBIENT); in debug_d3drenderstate()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h326 WINED3D_RS_AMBIENT = 139, enumerator