Searched refs:WINED3D_RS_AMBIENT (Results 1 – 5 of 5) sorted by relevance
143 WINED3D_RS_AMBIENT,1186 state->render_states[WINED3D_RS_AMBIENT] = 0; in state_init_default()
393 wined3d_color_from_d3dcolor(&color, state->render_states[WINED3D_RS_AMBIENT]); in state_ambient()5648 …{ STATE_RENDER(WINED3D_RS_AMBIENT), { STATE_RENDER(WINED3D_RS_AMBIENT), …
1284 wined3d_color_from_d3dcolor(&color, state->render_states[WINED3D_RS_AMBIENT]); in shader_glsl_ffp_vertex_lightambient_uniform()11548 …{STATE_RENDER(WINED3D_RS_AMBIENT), {STATE_RENDER(WINED3D_RS_AMBIENT), …
4436 D3DSTATE_TO_STR(WINED3D_RS_AMBIENT); in debug_d3drenderstate()
326 WINED3D_RS_AMBIENT = 139, enumerator