Searched refs:WINED3D_RS_BLENDOPALPHA (Results 1 – 4 of 4) sorted by relevance
40 WINED3D_RS_BLENDOPALPHA,1261 state->render_states[WINED3D_RS_BLENDOPALPHA] = WINED3D_BLEND_OP_ADD; in state_init_default()
434 if (state->render_states[WINED3D_RS_BLENDOPALPHA] in state_blendop()442 blend_equation_alpha = gl_blend_op(gl_info, state->render_states[WINED3D_RS_BLENDOPALPHA]); in state_blendop()581 state_blendop(context, state, STATE_RENDER(WINED3D_RS_BLENDOPALPHA)); in state_blend()5131 …{ STATE_RENDER(WINED3D_RS_BLENDOPALPHA), { STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE),…
4505 D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA); in debug_d3drenderstate()
390 WINED3D_RS_BLENDOPALPHA = 209, enumerator