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Searched refs:WINED3D_RS_BLENDOPALPHA (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dstateblock.c40 WINED3D_RS_BLENDOPALPHA,
1261 state->render_states[WINED3D_RS_BLENDOPALPHA] = WINED3D_BLEND_OP_ADD; in state_init_default()
H A Dstate.c434 if (state->render_states[WINED3D_RS_BLENDOPALPHA] in state_blendop()
442 blend_equation_alpha = gl_blend_op(gl_info, state->render_states[WINED3D_RS_BLENDOPALPHA]); in state_blendop()
581 state_blendop(context, state, STATE_RENDER(WINED3D_RS_BLENDOPALPHA)); in state_blend()
5131 …{ STATE_RENDER(WINED3D_RS_BLENDOPALPHA), { STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE),…
H A Dutils.c4505 D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA); in debug_d3drenderstate()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h390 WINED3D_RS_BLENDOPALPHA = 209, enumerator