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Searched refs:WINED3D_RS_FOGVERTEXMODE (Results 1 – 10 of 10) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dstateblock.c158 WINED3D_RS_FOGVERTEXMODE,
1187 state->render_states[WINED3D_RS_FOGVERTEXMODE] = WINED3D_FOG_NONE; in state_init_default()
H A Dstate.c1075 if (state->render_states[WINED3D_RS_FOGVERTEXMODE] == WINED3D_FOG_NONE || context->last_was_rhw) in state_fog_vertexpart()
1204 switch (state->render_states[WINED3D_RS_FOGVERTEXMODE]) in state_fog_fragpart()
1249 state->render_states[WINED3D_RS_FOGVERTEXMODE]); in state_fog_fragpart()
4670 context_apply_state(context, state, STATE_RENDER(WINED3D_RS_FOGVERTEXMODE)); in vertexdeclaration()
5643 …{ STATE_RENDER(WINED3D_RS_FOGVERTEXMODE), { STATE_RENDER(WINED3D_RS_FOGENABLE), …
5799 …{ STATE_RENDER(WINED3D_RS_FOGVERTEXMODE), { STATE_RENDER(WINED3D_RS_FOGENABLE), …
H A Dnvidia_texture_shader.c885 …{ STATE_RENDER(WINED3D_RS_FOGVERTEXMODE), { STATE_RENDER(WINED3D_RS_FOGENABLE), …
H A Dati_fragment_shader.c1113 …{STATE_RENDER(WINED3D_RS_FOGVERTEXMODE), { STATE_RENDER(WINED3D_RS_FOGENABLE), …
H A Dutils.c4437 D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE); in debug_d3drenderstate()
5976 switch (state->render_states[WINED3D_RS_FOGVERTEXMODE]) in gen_ffp_frag_op()
6372 else if (state->render_states[WINED3D_RS_FOGVERTEXMODE] == WINED3D_FOG_NONE) in wined3d_ffp_get_vs_settings()
H A Darb_program_shader.c6657 … if (state->render_states[WINED3D_RS_FOGVERTEXMODE] == WINED3D_FOG_NONE || context->last_was_rhw) in state_arbfp_fog()
6812 …{STATE_RENDER(WINED3D_RS_FOGVERTEXMODE), { STATE_RENDER(WINED3D_RS_FOGENABLE), …
H A Dshader.c3950 switch (state->render_states[WINED3D_RS_FOGVERTEXMODE]) in find_ps_compile_args()
H A Dglsl_shader.c11543 …{STATE_RENDER(WINED3D_RS_FOGVERTEXMODE), {STATE_RENDER(WINED3D_RS_FOGENABLE), …
11737 …else if (state->render_states[WINED3D_RS_FOGVERTEXMODE] == WINED3D_FOG_NONE || context->stream_inf… in glsl_fragment_pipe_fog()
11928 …{STATE_RENDER(WINED3D_RS_FOGVERTEXMODE), {STATE_RENDER(WINED3D_RS_FOGENABLE), …
H A Dcontext.c4714 && (state->render_states[WINED3D_RS_FOGVERTEXMODE] == WINED3D_FOG_NONE in draw_primitive_immediate_mode()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h327 WINED3D_RS_FOGVERTEXMODE = 140, enumerator