Searched refs:WINED3D_RS_SCISSORTESTENABLE (Results 1 – 7 of 7) sorted by relevance
61 WINED3D_RS_SCISSORTESTENABLE,1225 state->render_states[WINED3D_RS_SCISSORTESTENABLE] = FALSE; in state_init_default()
348 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE)); in surface_depth_blt_fbo()488 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE)); in surface_blt_fbo()
2602 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE)); in SetupForBlit()3154 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE)); in context_apply_clear_state()
1744 if (state->render_states[WINED3D_RS_SCISSORTESTENABLE]) in state_scissor()5289 …{ STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE), { STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE)…
552 if (state->render_states[WINED3D_RS_SCISSORTESTENABLE]) in wined3d_cs_emit_clear()
4467 D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE); in debug_d3drenderstate()
358 WINED3D_RS_SCISSORTESTENABLE = 174, enumerator