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Searched refs:WINED3D_RS_SCISSORTESTENABLE (Results 1 – 7 of 7) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dstateblock.c61 WINED3D_RS_SCISSORTESTENABLE,
1225 state->render_states[WINED3D_RS_SCISSORTESTENABLE] = FALSE; in state_init_default()
H A Dsurface.c348 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE)); in surface_depth_blt_fbo()
488 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE)); in surface_blt_fbo()
H A Dcontext.c2602 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE)); in SetupForBlit()
3154 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE)); in context_apply_clear_state()
H A Dstate.c1744 if (state->render_states[WINED3D_RS_SCISSORTESTENABLE]) in state_scissor()
5289 …{ STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE), { STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE)…
H A Dcs.c552 if (state->render_states[WINED3D_RS_SCISSORTESTENABLE]) in wined3d_cs_emit_clear()
H A Dutils.c4467 D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE); in debug_d3drenderstate()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h358 WINED3D_RS_SCISSORTESTENABLE = 174, enumerator