Searched refs:WINED3D_RS_SHADEMODE (Results 1 – 9 of 9) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | stateblock.c | 63 WINED3D_RS_SHADEMODE, 179 WINED3D_RS_SHADEMODE, 1139 state->render_states[WINED3D_RS_SHADEMODE] = WINED3D_SHADE_GOURAUD; in state_init_default()
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H A D | nvidia_texture_shader.c | 888 …{ STATE_RENDER(WINED3D_RS_SHADEMODE), { STATE_RENDER(WINED3D_RS_SHADEMODE), …
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H A D | ati_fragment_shader.c | 1118 …{STATE_RENDER(WINED3D_RS_SHADEMODE), { STATE_RENDER(WINED3D_RS_SHADEMODE), …
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H A D | glsl_shader.c | 9996 && state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT, gl_info); in set_glsl_shader_program() 11598 …{STATE_RENDER(WINED3D_RS_SHADEMODE), {STATE_RENDER(WINED3D_RS_SHADEMODE), … 11599 …{STATE_RENDER(WINED3D_RS_SHADEMODE), {STATE_RENDER(WINED3D_RS_SHADEMODE), … 11955 …{STATE_RENDER(WINED3D_RS_SHADEMODE), {STATE_RENDER(WINED3D_RS_SHADEMODE), … 11956 …{STATE_RENDER(WINED3D_RS_SHADEMODE), {STATE_RENDER(WINED3D_RS_SHADEMODE), …
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H A D | utils.c | 4381 D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE); in debug_d3drenderstate() 6071 settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in gen_ffp_frag_op() 6271 … settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in wined3d_ffp_get_vs_settings() 6380 settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in wined3d_ffp_get_vs_settings()
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H A D | shader.c | 3488 args->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in find_vs_compile_args() 4010 args->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in find_ps_compile_args()
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H A D | state.c | 297 switch (state->render_states[WINED3D_RS_SHADEMODE]) in state_shademode() 312 state->render_states[WINED3D_RS_SHADEMODE]); in state_shademode() 5802 …{ STATE_RENDER(WINED3D_RS_SHADEMODE), { STATE_RENDER(WINED3D_RS_SHADEMODE), …
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H A D | arb_program_shader.c | 6836 …{STATE_RENDER(WINED3D_RS_SHADEMODE), { STATE_RENDER(WINED3D_RS_SHADEMODE), …
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/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 271 WINED3D_RS_SHADEMODE = 9, enumerator
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