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Searched refs:WINED3D_RS_SHADEMODE (Results 1 – 9 of 9) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dstateblock.c63 WINED3D_RS_SHADEMODE,
179 WINED3D_RS_SHADEMODE,
1139 state->render_states[WINED3D_RS_SHADEMODE] = WINED3D_SHADE_GOURAUD; in state_init_default()
H A Dnvidia_texture_shader.c888 …{ STATE_RENDER(WINED3D_RS_SHADEMODE), { STATE_RENDER(WINED3D_RS_SHADEMODE), …
H A Dati_fragment_shader.c1118 …{STATE_RENDER(WINED3D_RS_SHADEMODE), { STATE_RENDER(WINED3D_RS_SHADEMODE), …
H A Dglsl_shader.c9996 && state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT, gl_info); in set_glsl_shader_program()
11598 …{STATE_RENDER(WINED3D_RS_SHADEMODE), {STATE_RENDER(WINED3D_RS_SHADEMODE), …
11599 …{STATE_RENDER(WINED3D_RS_SHADEMODE), {STATE_RENDER(WINED3D_RS_SHADEMODE), …
11955 …{STATE_RENDER(WINED3D_RS_SHADEMODE), {STATE_RENDER(WINED3D_RS_SHADEMODE), …
11956 …{STATE_RENDER(WINED3D_RS_SHADEMODE), {STATE_RENDER(WINED3D_RS_SHADEMODE), …
H A Dutils.c4381 D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE); in debug_d3drenderstate()
6071 settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in gen_ffp_frag_op()
6271 … settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in wined3d_ffp_get_vs_settings()
6380 settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in wined3d_ffp_get_vs_settings()
H A Dshader.c3488 args->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in find_vs_compile_args()
4010 args->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in find_ps_compile_args()
H A Dstate.c297 switch (state->render_states[WINED3D_RS_SHADEMODE]) in state_shademode()
312 state->render_states[WINED3D_RS_SHADEMODE]); in state_shademode()
5802 …{ STATE_RENDER(WINED3D_RS_SHADEMODE), { STATE_RENDER(WINED3D_RS_SHADEMODE), …
H A Darb_program_shader.c6836 …{STATE_RENDER(WINED3D_RS_SHADEMODE), { STATE_RENDER(WINED3D_RS_SHADEMODE), …
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h271 WINED3D_RS_SHADEMODE = 9, enumerator