Searched refs:WINED3D_RS_STENCILWRITEMASK (Results 1 – 7 of 7) sorted by relevance
74 WINED3D_RS_STENCILWRITEMASK,1174 state->render_states[WINED3D_RS_STENCILWRITEMASK] = 0xffffffff; in state_init_default()
1022 DWORD mask = state->fb->depth_stencil ? state->render_states[WINED3D_RS_STENCILWRITEMASK] : 0; in state_stencilwrite2s()1036 DWORD mask = state->fb->depth_stencil ? state->render_states[WINED3D_RS_STENCILWRITEMASK] : 0; in state_stencilwrite()5229 …{ STATE_RENDER(WINED3D_RS_STENCILWRITEMASK), { STATE_RENDER(WINED3D_RS_STENCILWRITEMASK),…5230 …{ STATE_RENDER(WINED3D_RS_STENCILWRITEMASK), { STATE_RENDER(WINED3D_RS_STENCILWRITEMASK),…
1045 device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK)); in wined3d_cs_exec_set_depth_stencil_view()
344 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK)); in surface_depth_blt_fbo()
325 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK)); in device_clear_render_targets()
4423 D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK); in debug_d3drenderstate()
313 WINED3D_RS_STENCILWRITEMASK = 59, enumerator