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Searched refs:WINED3D_RS_STENCILWRITEMASK (Results 1 – 7 of 7) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dstateblock.c74 WINED3D_RS_STENCILWRITEMASK,
1174 state->render_states[WINED3D_RS_STENCILWRITEMASK] = 0xffffffff; in state_init_default()
H A Dstate.c1022 DWORD mask = state->fb->depth_stencil ? state->render_states[WINED3D_RS_STENCILWRITEMASK] : 0; in state_stencilwrite2s()
1036 DWORD mask = state->fb->depth_stencil ? state->render_states[WINED3D_RS_STENCILWRITEMASK] : 0; in state_stencilwrite()
5229 …{ STATE_RENDER(WINED3D_RS_STENCILWRITEMASK), { STATE_RENDER(WINED3D_RS_STENCILWRITEMASK),…
5230 …{ STATE_RENDER(WINED3D_RS_STENCILWRITEMASK), { STATE_RENDER(WINED3D_RS_STENCILWRITEMASK),…
H A Dcs.c1045 device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK)); in wined3d_cs_exec_set_depth_stencil_view()
H A Dsurface.c344 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK)); in surface_depth_blt_fbo()
H A Ddevice.c325 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK)); in device_clear_render_targets()
H A Dutils.c4423 D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK); in debug_d3drenderstate()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h313 WINED3D_RS_STENCILWRITEMASK = 59, enumerator