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Searched refs:WINED3D_SHADER_CONST_FFP_VERTEXBLEND (Results 1 – 2 of 2) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dwined3d_private.h454 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0xff000000 macro
H A Dglsl_shader.c1524 if (update_mask & WINED3D_SHADER_CONST_FFP_VERTEXBLEND) in shader_glsl_load_constants()
10172 entry->constant_update_mask |= WINED3D_SHADER_CONST_FFP_VERTEXBLEND; in set_glsl_shader_program()
11346 | WINED3D_SHADER_CONST_FFP_VERTEXBLEND; in glsl_vertex_pipe_view()