Searched refs:WINED3D_SHADER_CONST_FFP_VERTEXBLEND (Results 1 – 2 of 2) sorted by relevance
454 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0xff000000 macro
1524 if (update_mask & WINED3D_SHADER_CONST_FFP_VERTEXBLEND) in shader_glsl_load_constants()10172 entry->constant_update_mask |= WINED3D_SHADER_CONST_FFP_VERTEXBLEND; in set_glsl_shader_program()11346 | WINED3D_SHADER_CONST_FFP_VERTEXBLEND; in glsl_vertex_pipe_view()