Searched refs:WINED3D_SHADER_CONST_PS_ALPHA_TEST (Results 1 – 2 of 2) sorted by relevance
444 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800 macro
1714 if (update_mask & WINED3D_SHADER_CONST_PS_ALPHA_TEST) in shader_glsl_load_constants()10251 entry->constant_update_mask |= WINED3D_SHADER_CONST_PS_ALPHA_TEST; in set_glsl_shader_program()11825 context->constant_update_mask |= WINED3D_SHADER_CONST_PS_ALPHA_TEST; in glsl_fragment_pipe_core_alpha_test_ref()