Searched refs:WINED3D_SM4_ADDRESSING_MASK1 (Results 1 – 1 of 1) sorted by relevance
84 #define WINED3D_SM4_ADDRESSING_MASK1 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT1) macro1458 DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1; in shader_sm4_read_param()