Searched refs:WINED3D_SM5_INPUT_PT_PATCH32 (Results 1 – 1 of 1) sorted by relevance
386 WINED3D_SM5_INPUT_PT_PATCH32 = 0x27, enumerator650 …f (WINED3D_SM5_INPUT_PT_PATCH1 <= primitive_type && primitive_type <= WINED3D_SM5_INPUT_PT_PATCH32) in shader_sm4_read_dcl_input_primitive()