Searched refs:WINED3D_SM5_SYNC_FLAGS_MASK (Results 1 – 1 of 1) sorted by relevance
74 #define WINED3D_SM5_SYNC_FLAGS_MASK (0xffu << WINED3D_SM5_SYNC_FLAGS_SHIFT) macro871 ins->flags = (opcode_token & WINED3D_SM5_SYNC_FLAGS_MASK) >> WINED3D_SM5_SYNC_FLAGS_SHIFT; in shader_sm5_read_sync()