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Searched refs:WINED3D_SM5_UAV_FLAGS_MASK (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dshader_sm4.c71 #define WINED3D_SM5_UAV_FLAGS_MASK (0x1ffu << WINED3D_SM5_UAV_FLAGS_SHIFT) macro
596 ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT; in shader_sm4_read_dcl_resource()
812 ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT; in shader_sm5_read_dcl_uav_raw()
821 ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT; in shader_sm5_read_dcl_uav_structured()