Searched refs:WINED3D_SM5_UAV_FLAGS_MASK (Results 1 – 1 of 1) sorted by relevance
71 #define WINED3D_SM5_UAV_FLAGS_MASK (0x1ffu << WINED3D_SM5_UAV_FLAGS_SHIFT) macro596 ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT; in shader_sm4_read_dcl_resource()812 ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT; in shader_sm5_read_dcl_uav_raw()821 ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT; in shader_sm5_read_dcl_uav_structured()