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Searched refs:WINED3D_SV_RENDER_TARGET_ARRAY_INDEX (Results 1 – 2 of 2) sorted by relevance

/reactos/sdk/include/reactos/wine/
H A Dwined3d.h807 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4, enumerator
/reactos/dll/directx/wine/wined3d/
H A Dglsl_shader.c6517 … else if (input->sysval_semantic == WINED3D_SV_RENDER_TARGET_ARRAY_INDEX && !semantic_idx) in shader_glsl_input_pack()
6811 else if (output->sysval_semantic == WINED3D_SV_RENDER_TARGET_ARRAY_INDEX && !semantic_idx) in shader_glsl_setup_sm3_rasterizer_input()