Searched refs:WINED3D_SV_RENDER_TARGET_ARRAY_INDEX (Results 1 – 2 of 2) sorted by relevance
807 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4, enumerator
6517 … else if (input->sysval_semantic == WINED3D_SV_RENDER_TARGET_ARRAY_INDEX && !semantic_idx) in shader_glsl_input_pack()6811 else if (output->sysval_semantic == WINED3D_SV_RENDER_TARGET_ARRAY_INDEX && !semantic_idx) in shader_glsl_setup_sm3_rasterizer_input()