Searched refs:WINED3D_TEXTURE_SRGB_ALLOCATED (Results 1 – 2 of 2) sorted by relevance
1536 texture->flags &= ~(WINED3D_TEXTURE_RGB_ALLOCATED | WINED3D_TEXTURE_SRGB_ALLOCATED1548 DWORD alloc_flag = srgb ? WINED3D_TEXTURE_SRGB_ALLOCATED : WINED3D_TEXTURE_RGB_ALLOCATED;
3144 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040 macro