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Searched refs:WINED3D_TEXTURE_SRGB_ALLOCATED (Results 1 – 2 of 2) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dtexture.c1536 texture->flags &= ~(WINED3D_TEXTURE_RGB_ALLOCATED | WINED3D_TEXTURE_SRGB_ALLOCATED
1548 DWORD alloc_flag = srgb ? WINED3D_TEXTURE_SRGB_ALLOCATED : WINED3D_TEXTURE_RGB_ALLOCATED;
H A Dwined3d_private.h3144 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040 macro