Searched refs:WINED3D_TSS_BUMPENV_LOFFSET (Results 1 – 9 of 9) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | arb_program_shader.c | 5945 param[1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_LOFFSET]); in tex_bumpenvlum_arbfp() 6698 …{STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_… 6713 …{STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_… 6728 …{STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_… 6743 …{STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_… 6758 …{STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_… 6773 …{STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_… 6788 …{STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_… 6803 …{STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_…
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H A D | stateblock.c | 106 WINED3D_TSS_BUMPENV_LOFFSET, 1282 state->texture_states[i][WINED3D_TSS_BUMPENV_LOFFSET] = 0; in state_init_default()
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H A D | state.c | 5178 …{ STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_… 5180 …{ STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_… 5182 …{ STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_… 5184 …{ STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_… 5186 …{ STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_… 5188 …{ STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_… 5190 …{ STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_… 5192 …{ STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_…
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H A D | utils.c | 4576 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET); in debug_d3dtexturestate()
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H A D | glsl_shader.c | 1658 (const GLfloat *)&state->texture_states[i][WINED3D_TSS_BUMPENV_LOFFSET])); in shader_glsl_load_constants()
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/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 587 WINED3D_TSS_BUMPENV_LOFFSET = 12, enumerator
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/reactos/dll/directx/wine/d3d8/ |
H A D | device.c | 2006 {FALSE, {WINED3D_TSS_BUMPENV_LOFFSET}}, /* 23, D3DTSS_BUMPENVLOFFSET */
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/reactos/dll/directx/wine/d3d9/ |
H A D | device.c | 2402 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */ enumerator
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/reactos/dll/directx/wine/ddraw/ |
H A D | device.c | 4890 {FALSE, {WINED3D_TSS_BUMPENV_LOFFSET}}, /* 23, D3DTSS_BUMPENVLOFFSET */
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