Searched refs:WINED3D_TSS_BUMPENV_LSCALE (Results 1 – 9 of 9) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | arb_program_shader.c | 564 … const float *scale = (const float *)&state->texture_states[texunit][WINED3D_TSS_BUMPENV_LSCALE]; in shader_arb_ps_local_constants() 5944 param[0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_LSCALE]); in tex_bumpenvlum_arbfp() 6697 …{STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE), { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_… 6698 …TAGE(0, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE), NULL … 6712 …{STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE), { STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_… 6727 …{STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE), { STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_… 6742 …{STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE), { STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_… 6757 …{STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE), { STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_… 6772 …{STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE), { STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_… 6787 …{STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE), { STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_… [all …]
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H A D | state.c | 5177 …{ STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE), { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_… 5178 …STAGE(0, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE), NULL … 5179 …{ STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE), { STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_… 5180 …STAGE(1, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE), NULL … 5181 …{ STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE), { STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_… 5182 …STAGE(2, WINED3D_TSS_BUMPENV_LOFFSET), { STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE), NULL … 5183 …{ STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE), { STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_… 5185 …{ STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE), { STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_… 5187 …{ STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE), { STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_… 5189 …{ STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE), { STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_… [all …]
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H A D | stateblock.c | 107 WINED3D_TSS_BUMPENV_LSCALE, 1281 state->texture_states[i][WINED3D_TSS_BUMPENV_LSCALE] = 0; in state_init_default()
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H A D | utils.c | 4575 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE); in debug_d3dtexturestate()
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H A D | glsl_shader.c | 1656 (const GLfloat *)&state->texture_states[i][WINED3D_TSS_BUMPENV_LSCALE])); in shader_glsl_load_constants()
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/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 586 WINED3D_TSS_BUMPENV_LSCALE = 11, enumerator
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/reactos/dll/directx/wine/d3d8/ |
H A D | device.c | 2005 {FALSE, {WINED3D_TSS_BUMPENV_LSCALE}}, /* 22, D3DTSS_BUMPENVLSCALE */
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/reactos/dll/directx/wine/d3d9/ |
H A D | device.c | 2401 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */ enumerator
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/reactos/dll/directx/wine/ddraw/ |
H A D | device.c | 4889 {FALSE, {WINED3D_TSS_BUMPENV_LSCALE}}, /* 22, D3DTSS_BUMPENVLSCALE */
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