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Searched refs:_11 (Results 1 – 19 of 19) sorted by relevance

/reactos/ntoskrnl/ke/arm/
H A Dke_i.h28 #undef _11
54 #define _11 PVOID macro
85 #define _11 g[0x10] macro
H A Dusercall.c38 SYSCALL(11, (_1, _2, _3, _4, _5, _6, _7, _8, _9, a, b, c, d, e, f, _10, _11))
/reactos/modules/rostests/winetests/d3dx9_36/
H A Dshader.c751 out[0], S(U(mvp))._11); in test_setting_basic_table()
807 out[0], S(U(mvp))._11); in test_setting_basic_table()
817 S(U(mvp))._11, S(U(mvp))._21, S(U(mvp))._31, S(U(mvp))._41); in test_setting_basic_table()
828 out[0], S(U(mvp))._11); in test_setting_basic_table()
838 S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14); in test_setting_basic_table()
849 out[0], S(U(mvp))._11); in test_setting_basic_table()
935 S(U(fmatrix))._11, S(U(fmatrix))._21, 0.0f, 0.0f, in test_setting_matrices_table()
967 S(U(fmatrix))._11, S(U(fmatrix))._12, 0.0f, 0.0f, in test_setting_matrices_table()
1012 S(U(fmatrix))._11, S(U(fmatrix))._12, 0.0f, 0.0f, in test_setting_matrices_table()
1041 S(U(fmatrix))._11, S(U(fmatrix))._21, 0.0f, 0.0f, in test_setting_matrices_table()
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H A Dline.c93 S(U(world))._11 = r11; S(U(world))._12 = r12; S(U(world))._13 = r13; S(U(world))._14 = r14; in test_create_line()
/reactos/sdk/include/dxsdk/
H A Dd3dx9math.inl358 memcpy(&_11, pf, sizeof(D3DXMATRIX));
363 memcpy(&_11, &mat, sizeof(D3DXMATRIX));
371 _11 = f11; _12 = f12; _13 = f13; _14 = f14;
389 return (FLOAT*)&_11;
394 return (const FLOAT*)&_11;
405 _11 += mat._11; _12 += mat._12; _13 += mat._13; _14 += mat._14;
414 _11 -= mat._11; _12 -= mat._12; _13 -= mat._13; _14 -= mat._14;
423 _11 *= f; _12 *= f; _13 *= f; _14 *= f;
447 return D3DXMATRIX(-_11, -_12, -_13, -_14,
462 return D3DXMATRIX(_11 + mat._11, _12 + mat._12, _13 + mat._13, _14 + mat._14,
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/reactos/dll/directx/wine/ddraw/
H A Dutils.c916 TRACE(" %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14); in dump_D3DMATRIX()
1181 …temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_4… in multiply_matrix()
1182 …temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_4… in multiply_matrix()
1183 …temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_4… in multiply_matrix()
1184 …temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_4… in multiply_matrix()
1186 …temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_4… in multiply_matrix()
1191 …temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_4… in multiply_matrix()
1196 …temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_4… in multiply_matrix()
H A Dviewport.c454 x = (in->x * mat._11) + (in->y * mat._21) + (in->z * mat._31) + mat._41; in d3d_viewport_TransformVertices()
463 outH[i].u1.hx = (x - device->legacy_clipspace._41 * w) / device->legacy_clipspace._11; in d3d_viewport_TransformVertices()
H A Ddevice.c4553 plane[0].x = m._14 + m._11; in prepare_clip_space_planes()
4559 plane[1].x = m._14 - m._11; in prepare_clip_space_planes()
/reactos/dll/directx/wine/d3drm/
H A Dframe.c103 tmp._11 = src1->_11 * src2->_11 + src1->_12 * src2->_21 + src1->_13 * src2->_31; in d3drm_matrix_multiply_affine()
104 tmp._12 = src1->_11 * src2->_12 + src1->_12 * src2->_22 + src1->_13 * src2->_32; in d3drm_matrix_multiply_affine()
105 tmp._13 = src1->_11 * src2->_13 + src1->_12 * src2->_23 + src1->_13 * src2->_33; in d3drm_matrix_multiply_affine()
108 tmp._21 = src1->_21 * src2->_11 + src1->_22 * src2->_21 + src1->_23 * src2->_31; in d3drm_matrix_multiply_affine()
113 tmp._31 = src1->_31 * src2->_11 + src1->_32 * src2->_21 + src1->_33 * src2->_31; in d3drm_matrix_multiply_affine()
118 tmp._41 = src1->_41 * src2->_11 + src1->_42 * src2->_21 + src1->_43 * src2->_31 + src2->_41; in d3drm_matrix_multiply_affine()
135 matrix->_11 = vers_theta * axis->u1.x * axis->u1.x + cos_theta; in d3drm_matrix_set_rotation()
160 tmp.u1.x = v->u1.x * m->_11 + v->u2.y * m->_21 + v->u3.z * m->_31 + m->_41; in d3drm_vector_transform_affine()
1128 frame->transform._11 = sx; in d3drm_frame3_AddScale()
1134 frame->transform._11 *= sx; in d3drm_frame3_AddScale()
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H A Dd3drm_private.h38 float _11, _12, _13, _14; member
/reactos/dll/directx/wine/wined3d/
H A Dutils.c5407 …tmp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41… in multiply_matrix()
5439 t = in->_11 * in->_22 * in->_33; in invert_matrix_3d()
5467 t = -in->_11 * in->_32 * in->_23; in invert_matrix_3d()
5479 temp._11 = (in->_22 * in->_33 - in->_32 * in->_23) * det; in invert_matrix_3d()
5483 temp._22 = (in->_11 * in->_33 - in->_31 * in->_13) * det; in invert_matrix_3d()
5484 temp._23 = -(in->_11 * in->_23 - in->_21 * in->_13) * det; in invert_matrix_3d()
5486 temp._32 = -(in->_11 * in->_32 - in->_31 * in->_12) * det; in invert_matrix_3d()
5487 temp._33 = (in->_11 * in->_22 - in->_21 * in->_12) * det; in invert_matrix_3d()
5512 r0[0] = m->_11; in invert_matrix()
5685 out->_11 = r0[4]; in invert_matrix()
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H A Ddevice.c1510 TRACE("%.8e %.8e %.8e %.8e\n", matrix->_11, matrix->_12, matrix->_13, matrix->_14); in wined3d_device_set_transform()
3131 TRACE("%.8e %.8e %.8e %.8e\n", view_mat._11, view_mat._12, view_mat._13, view_mat._14); in process_vertices_strided()
3137 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat._11, proj_mat._12, proj_mat._13, proj_mat._14); in process_vertices_strided()
3143 TRACE("%.8e %.8e %.8e %.8e\n", world_mat._11, world_mat._12, world_mat._13, world_mat._14); in process_vertices_strided()
3170 x = (p[0] * mat._11) + (p[1] * mat._21) + (p[2] * mat._31) + mat._41; in process_vertices_strided()
H A Dstate.c3336 gl_info->gl_ops.gl.p_glLoadMatrixf(&mat._11); in transform_texture()
3850 gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW]._11); in clipplane()
3902 gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW]._11); in transform_worldex()
3904 gl_info->gl_ops.gl.p_glMultMatrixf(&state->transforms[WINED3D_TS_WORLD_MATRIX(matrix)]._11); in transform_worldex()
3978 gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW]._11); in transform_view()
4035 gl_info->gl_ops.gl.p_glLoadMatrixf(&projection._11); in transform_projection()
4798 gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW]._11); in light()
H A Dglsl_shader.c1252 GL_EXTCALL(glUniformMatrix4fv(prog->vs.texture_matrix_location[tex], 1, FALSE, &mat._11)); in shader_glsl_ffp_vertex_texmatrix_uniform()
1294 …temp.x = (src1->x * src2->_11) + (src1->y * src2->_21) + (src1->z * src2->_31) + (src1->w * src2->… in multiply_vector_matrix()
1451 normal[i * 3 + j] = (&mat->_11)[j * 4 + i]; in get_normal_matrix()
1516 GL_EXTCALL(glUniformMatrix4fv(prog->vs.modelview_matrix_location[0], 1, FALSE, &mat._11)); in shader_glsl_load_constants()
1536 … GL_EXTCALL(glUniformMatrix4fv(prog->vs.modelview_matrix_location[i], 1, FALSE, &mat._11)); in shader_glsl_load_constants()
1550 … GL_EXTCALL(glUniformMatrix4fv(prog->vs.projection_matrix_location, 1, FALSE, &projection._11)); in shader_glsl_load_constants()
H A Dcontext.c4584 …result[0] += cur_weight * (vector[0] * m._11 + vector[1] * m._21 + vector[2] * m._31 + vector[3] *… in software_vertex_blending()
4597 result[0] += cur_weight * (vector[0] * m._11 + vector[1] * m._12 + vector[2] * m._13); in software_vertex_blending()
/reactos/sdk/include/psdk/
H A Dd3dtypes.h342 D3DVALUE _11, _12, _13, _14; member
351 { return (&_11)[r*4 + c]; } in operator()
353 { return (&_11)[r*4 + c]; } in operator()
H A Dd3d8types.h1111 float _11, _12, _13, _14; member
H A Dd3d9types.h1418 float _11, _12, _13, _14; member
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h1637 float _11, _12, _13, _14; member