Searched refs:active_device (Results 1 – 6 of 6) sorted by relevance
39 if (!light->active_viewport || !light->active_viewport->active_device) return; in light_update()40 device = light->active_viewport->active_device; in light_update()57 if (!light->active_viewport || !light->active_viewport->active_device) return; in light_activate()58 device = light->active_viewport->active_device; in light_activate()81 if (!light->active_viewport || !light->active_viewport->active_device) return; in light_deactivate()82 device = light->active_viewport->active_device; in light_deactivate()
105 update_clip_space(This->active_device, &scale, &offset); in viewport_activate()106 IDirect3DDevice7_SetViewport(&This->active_device->IDirect3DDevice7_iface, &vp); in viewport_activate()342 if (This->active_device) in d3d_viewport_SetViewport()403 struct d3d_device *device = viewport->active_device; in d3d_viewport_TransformVertices()668 if (This->active_device == NULL) { in d3d_viewport_Clear()672 d3d_device3 = &This->active_device->IDirect3DDevice3_iface; in d3d_viewport_Clear()755 if (This->active_device && light_impl->light.dwFlags & D3DLIGHT_ACTIVE) in d3d_viewport_AddLight()970 if (This->active_device) in d3d_viewport_SetViewport2()1065 if (!viewport->active_device) in d3d_viewport_Clear2()1071 d3d_device3 = &viewport->active_device->IDirect3DDevice3_iface; in d3d_viewport_Clear2()[all …]
303 material->active_device = device_impl; in d3d_material3_GetHandle()459 IDirect3DDevice7_SetMaterial(&material->active_device->IDirect3DDevice7_iface, &d3d7mat); in material_activate()
468 struct d3d_device *active_device; member490 struct d3d_device *active_device; member
61 if (viewport->active_device != device) in d3d_execute_buffer_execute()64 viewport, viewport->active_device); in d3d_execute_buffer_execute()
755 vp->active_device = device; in d3d_device3_AddViewport()813 if (vp->active_device != device) in d3d_device3_DeleteViewport()815 WARN("Viewport %p active device is %p.\n", vp, vp->active_device); in d3d_device3_DeleteViewport()827 vp->active_device = NULL; in d3d_device3_DeleteViewport()1713 if (vp->active_device != This) in d3d_device3_SetCurrentViewport()1715 WARN("Viewport %p active device is %p.\n", vp, vp->active_device); in d3d_device3_SetCurrentViewport()