Searched refs:address_v (Results 1 – 5 of 5) sorted by relevance
90 gl_info->wrap_lookup[desc->address_v - WINED3D_TADDRESS_WRAP])); in wined3d_sampler_cs_init()138 … || desc->address_v < WINED3D_TADDRESS_WRAP || desc->address_v > WINED3D_TADDRESS_MIRROR_ONCE in wined3d_sampler_create()
771 gl_tex->sampler_desc.address_v = WINED3D_TADDRESS_WRAP;829 gl_tex->sampler_desc.address_v = WINED3D_TADDRESS_CLAMP;916 state = sampler_desc->address_v;917 if (state != gl_tex->sampler_desc.address_v)921 gl_tex->sampler_desc.address_v = state;
786 desc.address_v = WINED3D_TADDRESS_WRAP; in create_default_samplers()815 desc.address_v = WINED3D_TADDRESS_CLAMP; in create_default_samplers()
3642 desc->address_v = wined3d_texture_address_mode(texture, sampler_states[WINED3D_SAMP_ADDRESS_V]); in wined3d_sampler_desc_from_sampler_states()
2016 enum wined3d_texture_address address_v; member