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Searched refs:address_v (Results 1 – 5 of 5) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dsampler.c90 gl_info->wrap_lookup[desc->address_v - WINED3D_TADDRESS_WRAP])); in wined3d_sampler_cs_init()
138 … || desc->address_v < WINED3D_TADDRESS_WRAP || desc->address_v > WINED3D_TADDRESS_MIRROR_ONCE in wined3d_sampler_create()
H A Dtexture.c771 gl_tex->sampler_desc.address_v = WINED3D_TADDRESS_WRAP;
829 gl_tex->sampler_desc.address_v = WINED3D_TADDRESS_CLAMP;
916 state = sampler_desc->address_v;
917 if (state != gl_tex->sampler_desc.address_v)
921 gl_tex->sampler_desc.address_v = state;
H A Ddevice.c786 desc.address_v = WINED3D_TADDRESS_WRAP; in create_default_samplers()
815 desc.address_v = WINED3D_TADDRESS_CLAMP; in create_default_samplers()
H A Dstate.c3642 desc->address_v = wined3d_texture_address_mode(texture, sampler_states[WINED3D_SAMP_ADDRESS_V]); in wined3d_sampler_desc_from_sampler_states()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h2016 enum wined3d_texture_address address_v; member