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Searched refs:arg0 (Results 1 – 8 of 8) sorted by relevance

/reactos/sdk/lib/crt/process/
H A Dprocess.c159 if (arg0 == NULL) in valisttosT()
163 ptr = (_TCHAR*)arg0; in valisttosT()
182 len = _tcslen(arg0); in valisttosT()
188 while(arg0 != NULL); in valisttosT()
353 va_start(argp, arg0); in _tspawnl()
398 va_start(argp, arg0); in _tspawnle()
471 va_start(argp, arg0); in _tspawnlp()
497 va_start(argp, arg0); in _tspawnlpe()
542 va_start(argp, arg0); in _texecl()
576 va_start(argp, arg0); in _texecle()
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/reactos/dll/directx/wine/wined3d/
H A Dati_fragment_shader.c476 GLuint arg0, arg1, arg2, extrarg; in gen_ati_shader() local
644 arg0 = register_for_arg(op[stage].carg0, gl_info, stage, &argmod0, &rep0, tmparg); in gen_ati_shader()
742 arg0 = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1); in gen_ati_shader()
745 arg0, GL_ALPHA, GL_COMP_BIT_ATI, in gen_ati_shader()
785 arg0, rep0, argmod0); in gen_ati_shader()
790 arg0, rep0, argmod0, in gen_ati_shader()
798 arg0 = register_for_arg(op[stage].aarg0, gl_info, stage, &argmod0, NULL, tmparg); in gen_ati_shader()
893 arg0 = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1); in gen_ati_shader()
896 arg0, GL_ALPHA, GL_COMP_BIT_ATI, in gen_ati_shader()
912 arg0, GL_NONE, argmod0); in gen_ati_shader()
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H A Darb_program_shader.c6089 const char *dstmask, *dstreg, *arg0, *arg1, *arg2; in gen_ffp_instr() local
6099 arg0 = get_argreg(buffer, 0, stage, dw_arg0); in gen_ffp_instr()
6146 arg0 = get_argreg(buffer, 0, stage, WINED3DTA_CURRENT); in gen_ffp_instr()
6150 arg0 = get_argreg(buffer, 0, stage, WINED3DTA_TFACTOR); in gen_ffp_instr()
6154 arg0 = get_argreg(buffer, 0, stage, WINED3DTA_TEXTURE); in gen_ffp_instr()
6158 arg0 = get_argreg(buffer, 0, stage, WINED3DTA_DIFFUSE); in gen_ffp_instr()
6163 arg0 = get_argreg(buffer, 0, stage, WINED3DTA_TEXTURE); in gen_ffp_instr()
6164 shader_addline(buffer, "SUB arg0.w, const.x, %s.w;\n", arg0); in gen_ffp_instr()
6244 DWORD arg0, arg1, arg2; in gen_arbfp_ffp_shader() local
6270 arg0 = settings->op[stage].carg0 & WINED3DTA_SELECTMASK; in gen_arbfp_ffp_shader()
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H A Dglsl_shader.c8915 const char *dstmask, *dstreg, *arg0, *arg1, *arg2; in shader_glsl_ffp_fragment_op() local
8929 arg0 = shader_glsl_get_ffp_fragment_op_arg(buffer, 0, stage, dw_arg0); in shader_glsl_ffp_fragment_op()
8988 dstreg, dstmask, arg2, dstmask, arg1, dstmask, arg0); in shader_glsl_ffp_fragment_op()
8994 dstreg, dstmask, arg2, dstmask, arg1, dstmask, arg0); in shader_glsl_ffp_fragment_op()
9000 dstreg, dstmask, arg2, dstmask, arg1, dstmask, arg0); in shader_glsl_ffp_fragment_op()
9006 dstreg, dstmask, arg2, dstmask, arg0, arg1, dstmask); in shader_glsl_ffp_fragment_op()
9012 dstreg, dstmask, arg2, dstmask, arg1, dstmask, arg0); in shader_glsl_ffp_fragment_op()
9046 dstreg, dstmask, arg1, dstmask, arg2, dstmask, arg0, dstmask); in shader_glsl_ffp_fragment_op()
9075 DWORD arg0, arg1, arg2; in shader_glsl_generate_ffp_fragment_shader() local
9086 arg0 = settings->op[stage].carg0 & WINED3DTA_SELECTMASK; in shader_glsl_generate_ffp_fragment_shader()
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H A Dstate.c3221 DWORD op, arg1, arg2, arg0; in tex_alphaop() local
3238 arg0 = state->texture_states[stage][WINED3D_TSS_ALPHA_ARG0]; in tex_alphaop()
3304 set_tex_op_nvrc(gl_info, state, TRUE, stage, op, arg1, arg2, arg0, in tex_alphaop()
3309 set_tex_op(gl_info, state, TRUE, stage, op, arg1, arg2, arg0); in tex_alphaop()
/reactos/modules/wallpapers/
H A Dsuggestion.txt36 http://arg0.net/users/vgough/images/2007-taupo.png
/reactos/modules/rostests/winetests/oleaut32/
H A Dolefont.c322 VARIANTARG *arg0 = &pDispParams->rgvarg[0]; in FontEventsDisp_Invoke() local
328 ok(V_VT(arg0) == VT_BSTR, "expected VT_BSTR, got %d\n", V_VT(arg0)); in FontEventsDisp_Invoke()
330 fonteventsdisp_invoke_arg0 = SysAllocString(V_BSTR(arg0)); in FontEventsDisp_Invoke()
/reactos/modules/rostests/winetests/shlwapi/
H A Dordinal.c131 static void add_call(call_trace_t *ctrace, int id, const void *arg0, in add_call() argument
137 call.args[0] = arg0; in add_call()