/reactos/sdk/lib/crt/process/ |
H A D | process.c | 159 if (arg0 == NULL) in valisttosT() 163 ptr = (_TCHAR*)arg0; in valisttosT() 182 len = _tcslen(arg0); in valisttosT() 188 while(arg0 != NULL); in valisttosT() 353 va_start(argp, arg0); in _tspawnl() 398 va_start(argp, arg0); in _tspawnle() 471 va_start(argp, arg0); in _tspawnlp() 497 va_start(argp, arg0); in _tspawnlpe() 542 va_start(argp, arg0); in _texecl() 576 va_start(argp, arg0); in _texecle() [all …]
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/reactos/dll/directx/wine/wined3d/ |
H A D | ati_fragment_shader.c | 476 GLuint arg0, arg1, arg2, extrarg; in gen_ati_shader() local 644 arg0 = register_for_arg(op[stage].carg0, gl_info, stage, &argmod0, &rep0, tmparg); in gen_ati_shader() 742 arg0 = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1); in gen_ati_shader() 745 arg0, GL_ALPHA, GL_COMP_BIT_ATI, in gen_ati_shader() 785 arg0, rep0, argmod0); in gen_ati_shader() 790 arg0, rep0, argmod0, in gen_ati_shader() 798 arg0 = register_for_arg(op[stage].aarg0, gl_info, stage, &argmod0, NULL, tmparg); in gen_ati_shader() 893 arg0 = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1); in gen_ati_shader() 896 arg0, GL_ALPHA, GL_COMP_BIT_ATI, in gen_ati_shader() 912 arg0, GL_NONE, argmod0); in gen_ati_shader() [all …]
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H A D | arb_program_shader.c | 6089 const char *dstmask, *dstreg, *arg0, *arg1, *arg2; in gen_ffp_instr() local 6099 arg0 = get_argreg(buffer, 0, stage, dw_arg0); in gen_ffp_instr() 6146 arg0 = get_argreg(buffer, 0, stage, WINED3DTA_CURRENT); in gen_ffp_instr() 6150 arg0 = get_argreg(buffer, 0, stage, WINED3DTA_TFACTOR); in gen_ffp_instr() 6154 arg0 = get_argreg(buffer, 0, stage, WINED3DTA_TEXTURE); in gen_ffp_instr() 6158 arg0 = get_argreg(buffer, 0, stage, WINED3DTA_DIFFUSE); in gen_ffp_instr() 6163 arg0 = get_argreg(buffer, 0, stage, WINED3DTA_TEXTURE); in gen_ffp_instr() 6164 shader_addline(buffer, "SUB arg0.w, const.x, %s.w;\n", arg0); in gen_ffp_instr() 6244 DWORD arg0, arg1, arg2; in gen_arbfp_ffp_shader() local 6270 arg0 = settings->op[stage].carg0 & WINED3DTA_SELECTMASK; in gen_arbfp_ffp_shader() [all …]
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H A D | glsl_shader.c | 8915 const char *dstmask, *dstreg, *arg0, *arg1, *arg2; in shader_glsl_ffp_fragment_op() local 8929 arg0 = shader_glsl_get_ffp_fragment_op_arg(buffer, 0, stage, dw_arg0); in shader_glsl_ffp_fragment_op() 8988 dstreg, dstmask, arg2, dstmask, arg1, dstmask, arg0); in shader_glsl_ffp_fragment_op() 8994 dstreg, dstmask, arg2, dstmask, arg1, dstmask, arg0); in shader_glsl_ffp_fragment_op() 9000 dstreg, dstmask, arg2, dstmask, arg1, dstmask, arg0); in shader_glsl_ffp_fragment_op() 9006 dstreg, dstmask, arg2, dstmask, arg0, arg1, dstmask); in shader_glsl_ffp_fragment_op() 9012 dstreg, dstmask, arg2, dstmask, arg1, dstmask, arg0); in shader_glsl_ffp_fragment_op() 9046 dstreg, dstmask, arg1, dstmask, arg2, dstmask, arg0, dstmask); in shader_glsl_ffp_fragment_op() 9075 DWORD arg0, arg1, arg2; in shader_glsl_generate_ffp_fragment_shader() local 9086 arg0 = settings->op[stage].carg0 & WINED3DTA_SELECTMASK; in shader_glsl_generate_ffp_fragment_shader() [all …]
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H A D | state.c | 3221 DWORD op, arg1, arg2, arg0; in tex_alphaop() local 3238 arg0 = state->texture_states[stage][WINED3D_TSS_ALPHA_ARG0]; in tex_alphaop() 3304 set_tex_op_nvrc(gl_info, state, TRUE, stage, op, arg1, arg2, arg0, in tex_alphaop() 3309 set_tex_op(gl_info, state, TRUE, stage, op, arg1, arg2, arg0); in tex_alphaop()
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/reactos/modules/wallpapers/ |
H A D | suggestion.txt | 36 http://arg0.net/users/vgough/images/2007-taupo.png
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/reactos/modules/rostests/winetests/oleaut32/ |
H A D | olefont.c | 322 VARIANTARG *arg0 = &pDispParams->rgvarg[0]; in FontEventsDisp_Invoke() local 328 ok(V_VT(arg0) == VT_BSTR, "expected VT_BSTR, got %d\n", V_VT(arg0)); in FontEventsDisp_Invoke() 330 fonteventsdisp_invoke_arg0 = SysAllocString(V_BSTR(arg0)); in FontEventsDisp_Invoke()
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/reactos/modules/rostests/winetests/shlwapi/ |
H A D | ordinal.c | 131 static void add_call(call_trace_t *ctrace, int id, const void *arg0, in add_call() argument 137 call.args[0] = arg0; in add_call()
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