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Searched refs:backbuffer_usage (Results 1 – 6 of 6) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dswapchain.c934 texture_desc.usage = swapchain->desc.backbuffer_usage; in swapchain_init()
H A Ddevice.c4842 if (swapchain_desc->backbuffer_usage != WINED3DUSAGE_RENDERTARGET)
4843 FIXME("Got unexpected backbuffer usage %#x.\n", swapchain_desc->backbuffer_usage);
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h1736 DWORD backbuffer_usage; member
/reactos/dll/directx/wine/d3d8/
H A Ddevice.c269 swapchain_desc->backbuffer_usage = WINED3DUSAGE_RENDERTARGET; in wined3d_swapchain_desc_from_present_parameters()
/reactos/dll/directx/wine/d3d9/
H A Ddevice.c296 swapchain_desc->backbuffer_usage = WINED3DUSAGE_RENDERTARGET; in wined3d_swapchain_desc_from_present_parameters()
/reactos/dll/directx/wine/ddraw/
H A Dddraw.c636 swapchain_desc.backbuffer_usage = WINED3DUSAGE_RENDERTARGET; in ddraw_create_swapchain()