Searched refs:baseB (Results 1 – 1 of 1) sorted by relevance
103 GLfloat baseR, baseG, baseB, baseA; in gl_color_shade_vertices() local121 baseB = mat->Emission[2] + ctx->Light.Model.Ambient[2] * mat->Ambient[2]; in gl_color_shade_vertices()145 sumB = baseB; in gl_color_shade_vertices()