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/reactos/dll/directx/wine/wined3d/
H A Dglsl_shader.c810 char *strings, unsigned int *strings_length, GLenum buffer_mode) in shader_glsl_generate_transform_feedback_varyings() argument
875 if (buffer_mode == GL_INTERLEAVED_ATTRIBS) in shader_glsl_generate_transform_feedback_varyings()