Searched refs:bump_map (Results 1 – 1 of 1) sorted by relevance
9069 BYTE lum_map = 0, bump_map = 0, tex_map = 0, tss_const_map = 0; in shader_glsl_generate_ffp_fragment_shader() local9108 bump_map |= 1u << stage; in shader_glsl_generate_ffp_fragment_shader()9204 if (!(bump_map & (1u << stage))) in shader_glsl_generate_ffp_fragment_shader()