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/reactos/dll/directx/wine/wined3d/
H A Dglsl_shader.c9069 BYTE lum_map = 0, bump_map = 0, tex_map = 0, tss_const_map = 0; in shader_glsl_generate_ffp_fragment_shader() local
9108 bump_map |= 1u << stage; in shader_glsl_generate_ffp_fragment_shader()
9204 if (!(bump_map & (1u << stage))) in shader_glsl_generate_ffp_fragment_shader()