Searched refs:center_offset (Results 1 – 2 of 2) sorted by relevance
4913 float center_offset; in get_projection_matrix() local4931 center_offset = 63.0f / 64.0f; in get_projection_matrix()4933 center_offset = -1.0f / 64.0f; in get_projection_matrix()4943 float x_offset = (center_offset - (2.0f * x) - w) / w; in get_projection_matrix()4946 ? (center_offset - (2.0f * y) - h) / h in get_projection_matrix()4947 : (center_offset - (2.0f * y) - h) / -h; in get_projection_matrix()4965 float x_offset = center_offset / state->viewport.width; in get_projection_matrix()4967 ? center_offset / state->viewport.height in get_projection_matrix()4968 : -center_offset / state->viewport.height; in get_projection_matrix()
4184 float center_offset; in shader_get_position_fixup() local4187 center_offset = 63.0f / 64.0f; in shader_get_position_fixup()4189 center_offset = -1.0f / 64.0f; in shader_get_position_fixup()4193 position_fixup[2] = center_offset / state->viewport.width; in shader_get_position_fixup()4194 position_fixup[3] = -center_offset / state->viewport.height; in shader_get_position_fixup()