Searched refs:component_type (Results 1 – 5 of 5) sorted by relevance
66 static const char * component_type(DWORD dwComponentType) in component_type() function462 component_type(mixerlineA.dwComponentType)); in mixer_test_deviceA()498 component_type(mixerlineA.dwComponentType)); in mixer_test_deviceA()856 component_type(mixerlineW.dwComponentType)); in mixer_test_deviceW()900 component_type(mixerlineW.dwComponentType)); in mixer_test_deviceW()
3867 if (e1->component_type != e2->component_type) in compare_sig()3868 return e1->component_type < e2->component_type ? -1 : 1; in compare_sig()
389 e->component_type = WINED3D_TYPE_FLOAT; in shader_signature_from_semantic()401 e->component_type = WINED3D_TYPE_FLOAT; in shader_signature_from_usage()
2059 switch (e->component_type) in shader_glsl_declare_generic_vertex_attribute()2069 FIXME("Unhandled type %#x.\n", e->component_type); in shader_glsl_declare_generic_vertex_attribute()
2038 enum wined3d_component_type component_type; member