Searched refs:constI (Results 1 – 3 of 3) sorted by relevance
/reactos/dll/directx/wine/d3dcompiler_43/ |
H A D | bytecodewriter.c | 147 newarray = d3dcompiler_realloc(shader->constI, in add_constI() 148 sizeof(*shader->constI) * (shader->num_ci + 1)); in add_constI() 153 shader->constI = newarray; in add_constI() 155 shader->constI = d3dcompiler_alloc(sizeof(*shader->constI)); in add_constI() 156 if(!shader->constI) { in add_constI() 172 shader->constI[shader->num_ci] = newconst; in add_constI() 1546 write_const(shader->constI, shader->num_ci, D3DSIO_DEFI, D3DSPR_CONSTINT, buffer, len); in write_constI() 2553 d3dcompiler_free(shader->constI[i]); in SlDeleteShader() 2555 d3dcompiler_free(shader->constI); in SlDeleteShader()
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H A D | d3dcompiler_private.h | 129 struct constant **constI; member 199 void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w); member
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H A D | asmshader.y | 720 … asm_ctx.funcs->constI(&asm_ctx, $2, $4.val, $6.val, $8.val, $10.val);
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