Searched refs:constant_int (Results 1 – 3 of 3) sorted by relevance
773 if (reg->idx[0].offset >= shader->limits->constant_int) in shader_record_register_usage()
3977 unsigned int constant_int; member
2178 if (shader->limits->constant_int > 0 && reg_maps->integer_constants) in shader_generate_glsl_declarations()2179 shader_addline(buffer, "uniform ivec4 %s_i[%u];\n", prefix, shader->limits->constant_int); in shader_generate_glsl_declarations()