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Searched refs:cur_loop_depth (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dshader.c993 unsigned int cur_loop_depth = 0, max_loop_depth = 0; in shader_get_registers_used() local
1643 ++cur_loop_depth; in shader_get_registers_used()
1644 if (cur_loop_depth > max_loop_depth) in shader_get_registers_used()
1645 max_loop_depth = cur_loop_depth; in shader_get_registers_used()
1650 --cur_loop_depth; in shader_get_registers_used()