Searched refs:cur_loop_depth (Results 1 – 1 of 1) sorted by relevance
993 unsigned int cur_loop_depth = 0, max_loop_depth = 0; in shader_get_registers_used() local1643 ++cur_loop_depth; in shader_get_registers_used()1644 if (cur_loop_depth > max_loop_depth) in shader_get_registers_used()1645 max_loop_depth = cur_loop_depth; in shader_get_registers_used()1650 --cur_loop_depth; in shader_get_registers_used()