Searched refs:cursor_texture (Results 1 – 3 of 3) sorted by relevance
422 if (swapchain->device->bCursorVisible && swapchain->device->cursor_texture in swapchain_gl_present()435 swapchain->device->cursor_texture->resource.width, in swapchain_gl_present()436 swapchain->device->cursor_texture->resource.height in swapchain_gl_present()446 swapchain->device->cursor_texture, 0, &src_rect, in swapchain_gl_present()
1208 if (device->cursor_texture) in wined3d_device_uninit_3d()1209 wined3d_texture_decref(device->cursor_texture); in wined3d_device_uninit_3d()4603 if (device->cursor_texture)4605 wined3d_texture_decref(device->cursor_texture);4606 device->cursor_texture = NULL;4637 …if (!(device->cursor_texture = wined3d_device_create_cursor_texture(device, texture, sub_resource_…4745 else if (device->cursor_texture)4800 if (device->cursor_texture)4802 wined3d_texture_decref(device->cursor_texture);4803 device->cursor_texture = NULL;
2981 struct wined3d_texture *cursor_texture; member