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Searched refs:cursor_texture (Results 1 – 3 of 3) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dswapchain.c422 if (swapchain->device->bCursorVisible && swapchain->device->cursor_texture in swapchain_gl_present()
435 swapchain->device->cursor_texture->resource.width, in swapchain_gl_present()
436 swapchain->device->cursor_texture->resource.height in swapchain_gl_present()
446 swapchain->device->cursor_texture, 0, &src_rect, in swapchain_gl_present()
H A Ddevice.c1208 if (device->cursor_texture) in wined3d_device_uninit_3d()
1209 wined3d_texture_decref(device->cursor_texture); in wined3d_device_uninit_3d()
4603 if (device->cursor_texture)
4605 wined3d_texture_decref(device->cursor_texture);
4606 device->cursor_texture = NULL;
4637 …if (!(device->cursor_texture = wined3d_device_create_cursor_texture(device, texture, sub_resource_…
4745 else if (device->cursor_texture)
4800 if (device->cursor_texture)
4802 wined3d_texture_decref(device->cursor_texture);
4803 device->cursor_texture = NULL;
H A Dwined3d_private.h2981 struct wined3d_texture *cursor_texture; member