Searched refs:d3d8 (Results 1 – 17 of 17) sorted by relevance
/reactos/dll/directx/wine/d3d8/ |
H A D | directx.c | 63 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_AddRef() local 73 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_Release() local 92 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_RegisterSoftwareDevice() local 106 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_GetAdapterCount() local 121 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_GetAdapterIdentifier() local 152 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_GetAdapterModeCount() local 167 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_EnumAdapterModes() local 192 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_GetAdapterDisplayMode() local 217 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_CheckDeviceType() local 237 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_CheckDeviceFormat() local [all …]
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H A D | CMakeLists.txt | 8 spec2def(d3d8.dll d3d8.spec) 25 add_library(d3d8 MODULE target 29 ${CMAKE_CURRENT_BINARY_DIR}/d3d8.def) 31 set_module_type(d3d8 win32dll UNICODE) 32 target_link_libraries(d3d8 uuid wine) 33 add_importlibs(d3d8 d3dwine msvcrt kernel32 ntdll) 34 add_pch(d3d8 precomp.h "${PCH_SKIP_SOURCE}") 35 add_cd_file(TARGET d3d8 DESTINATION reactos/system32 FOR all)
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H A D | d3d8_private.h | 47 struct d3d8 struct 54 BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN; argument 129 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT …
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H A D | d3d8_main.c | 27 WINE_DEFAULT_DEBUG_CHANNEL(d3d8); 40 struct d3d8 *object; in Direct3DCreate8()
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H A D | vertexdeclaration.c | 27 WINE_DEFAULT_DEBUG_CHANNEL(d3d8); 164 if (TRACE_ON(d3d8)) in load_local_constants()
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H A D | version.rc | 20 #define WINE_FILENAME_STR "d3d8.dll"
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H A D | shader.c | 23 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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H A D | swapchain.c | 24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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H A D | volume.c | 24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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H A D | surface.c | 24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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H A D | device.c | 35 WINE_DEFAULT_DEBUG_CHANNEL(d3d8); 576 static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8) in d3d8_device_GetDirect3D() argument 580 TRACE("iface %p, d3d8 %p.\n", iface, d3d8); in d3d8_device_GetDirect3D() 582 if (!d3d8) in d3d8_device_GetDirect3D() 585 return IDirect3D8_QueryInterface(device->d3d_parent, &IID_IDirect3D8, (void **)d3d8); in d3d8_device_GetDirect3D() 3279 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT … in device_init()
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H A D | buffer.c | 22 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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H A D | texture.c | 22 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/reactos/dll/directx/d3d8/ |
H A D | d3d8.rc | 4 #define REACTOS_STR_INTERNAL_NAME "d3d8\0" 5 #define REACTOS_STR_ORIGINAL_FILENAME "d3d8.dll\0"
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/reactos/dll/directx/ |
H A D | CMakeLists.txt | 4 #add_subdirectory(d3d8) #disabled in trunk, see wine subfolder
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/reactos/dll/directx/wine/ |
H A D | CMakeLists.txt | 9 add_subdirectory(d3d8)
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/reactos/media/doc/ |
H A D | WINESYNC.txt | 25 dll/directx/wine/d3d8 # Synced to WineStaging-3.3
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