Home
last modified time | relevance | path

Searched refs:d3d8 (Results 1 – 17 of 17) sorted by relevance

/reactos/dll/directx/wine/d3d8/
H A Ddirectx.c63 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_AddRef() local
73 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_Release() local
92 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_RegisterSoftwareDevice() local
106 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_GetAdapterCount() local
121 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_GetAdapterIdentifier() local
152 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_GetAdapterModeCount() local
167 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_EnumAdapterModes() local
192 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_GetAdapterDisplayMode() local
217 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_CheckDeviceType() local
237 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); in d3d8_CheckDeviceFormat() local
[all …]
H A DCMakeLists.txt8 spec2def(d3d8.dll d3d8.spec)
25 add_library(d3d8 MODULE target
29 ${CMAKE_CURRENT_BINARY_DIR}/d3d8.def)
31 set_module_type(d3d8 win32dll UNICODE)
32 target_link_libraries(d3d8 uuid wine)
33 add_importlibs(d3d8 d3dwine msvcrt kernel32 ntdll)
34 add_pch(d3d8 precomp.h "${PCH_SKIP_SOURCE}")
35 add_cd_file(TARGET d3d8 DESTINATION reactos/system32 FOR all)
H A Dd3d8_private.h47 struct d3d8 struct
54 BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN; argument
129 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT …
H A Dd3d8_main.c27 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
40 struct d3d8 *object; in Direct3DCreate8()
H A Dvertexdeclaration.c27 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
164 if (TRACE_ON(d3d8)) in load_local_constants()
H A Dversion.rc20 #define WINE_FILENAME_STR "d3d8.dll"
H A Dshader.c23 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
H A Dswapchain.c24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
H A Dvolume.c24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
H A Dsurface.c24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
H A Ddevice.c35 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
576 static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8) in d3d8_device_GetDirect3D() argument
580 TRACE("iface %p, d3d8 %p.\n", iface, d3d8); in d3d8_device_GetDirect3D()
582 if (!d3d8) in d3d8_device_GetDirect3D()
585 return IDirect3D8_QueryInterface(device->d3d_parent, &IID_IDirect3D8, (void **)d3d8); in d3d8_device_GetDirect3D()
3279 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT … in device_init()
H A Dbuffer.c22 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
H A Dtexture.c22 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
/reactos/dll/directx/d3d8/
H A Dd3d8.rc4 #define REACTOS_STR_INTERNAL_NAME "d3d8\0"
5 #define REACTOS_STR_ORIGINAL_FILENAME "d3d8.dll\0"
/reactos/dll/directx/
H A DCMakeLists.txt4 #add_subdirectory(d3d8) #disabled in trunk, see wine subfolder
/reactos/dll/directx/wine/
H A DCMakeLists.txt9 add_subdirectory(d3d8)
/reactos/media/doc/
H A DWINESYNC.txt25 dll/directx/wine/d3d8 # Synced to WineStaging-3.3