Searched refs:d3d9GetAvailDriverMemoryData (Results 1 – 1 of 1) sorted by relevance
109 D3D9_GETAVAILDRIVERMEMORYDATA d3d9GetAvailDriverMemoryData; in IDirect3DDevice9Base_GetAvailableTextureMem() local114 memset(&d3d9GetAvailDriverMemoryData, 0, sizeof(d3d9GetAvailDriverMemoryData)); in IDirect3DDevice9Base_GetAvailableTextureMem()115 d3d9GetAvailDriverMemoryData.pUnknown6BC = This->DeviceData[0].pUnknown6BC; in IDirect3DDevice9Base_GetAvailableTextureMem()116 d3d9GetAvailDriverMemoryData.dwMemoryType = D3D9_GETAVAILDRIVERMEMORY_TYPE_ALL; in IDirect3DDevice9Base_GetAvailableTextureMem()118 …TRUE == (*This->DeviceData[0].D3D9Callbacks.DdGetAvailDriverMemory)(&d3d9GetAvailDriverMemoryData)) in IDirect3DDevice9Base_GetAvailableTextureMem()121 AvailableTextureMemory = (d3d9GetAvailDriverMemoryData.dwFree + 0x80000) & 0xFFF00000; in IDirect3DDevice9Base_GetAvailableTextureMem()