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Searched refs:d3dx9_apply_pass_states (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/d3dx9_36/
H A Deffect.c1731 static HRESULT d3dx9_apply_pass_states(struct d3dx_effect *effect, struct d3dx_pass *pass, BOOL upd… in d3dx9_apply_pass_states() function
3979 d3dx9_apply_pass_states(effect, &technique->passes[i], TRUE); in d3dx_effect_Begin()
4015 if (SUCCEEDED(hr = d3dx9_apply_pass_states(effect, &technique->passes[pass], TRUE))) in d3dx_effect_BeginPass()
4036 return d3dx9_apply_pass_states(effect, effect->active_pass, FALSE); in d3dx_effect_CommitChanges()