Searched refs:d3dx9_apply_pass_states (Results 1 – 1 of 1) sorted by relevance
1731 static HRESULT d3dx9_apply_pass_states(struct d3dx_effect *effect, struct d3dx_pass *pass, BOOL upd… in d3dx9_apply_pass_states() function3979 d3dx9_apply_pass_states(effect, &technique->passes[i], TRUE); in d3dx_effect_Begin()4015 if (SUCCEEDED(hr = d3dx9_apply_pass_states(effect, &technique->passes[pass], TRUE))) in d3dx_effect_BeginPass()4036 return d3dx9_apply_pass_states(effect, effect->active_pass, FALSE); in d3dx_effect_CommitChanges()