Searched refs:depthFail (Results 1 – 1 of 1) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | state.c | 866 GLint func, GLint ref, GLuint mask, GLint stencilFail, GLint depthFail, GLint stencilPass) in renderstate_stencil_twosided() argument 876 gl_info->gl_ops.gl.p_glStencilOp(stencilFail, depthFail, stencilPass); in renderstate_stencil_twosided() 922 GLint depthFail; in state_stencil() local 942 depthFail = gl_stencil_op(state->render_states[WINED3D_RS_STENCILZFAIL]); in state_stencil() 952 func, stencilFail, depthFail, stencilPass, in state_stencil() 963 GL_EXTCALL(glStencilOpSeparate(GL_FRONT, stencilFail, depthFail, stencilPass)); in state_stencil() 979 func, ref, mask, stencilFail, depthFail, stencilPass); in state_stencil() 985 GL_EXTCALL(glStencilOpSeparateATI(GL_FRONT, stencilFail, depthFail, stencilPass)); in state_stencil() 1010 gl_info->gl_ops.gl.p_glStencilOp(stencilFail, depthFail, stencilPass); in state_stencil()
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