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Searched refs:depthFail (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dstate.c866 GLint func, GLint ref, GLuint mask, GLint stencilFail, GLint depthFail, GLint stencilPass) in renderstate_stencil_twosided() argument
876 gl_info->gl_ops.gl.p_glStencilOp(stencilFail, depthFail, stencilPass); in renderstate_stencil_twosided()
922 GLint depthFail; in state_stencil() local
942 depthFail = gl_stencil_op(state->render_states[WINED3D_RS_STENCILZFAIL]); in state_stencil()
952 func, stencilFail, depthFail, stencilPass, in state_stencil()
963 GL_EXTCALL(glStencilOpSeparate(GL_FRONT, stencilFail, depthFail, stencilPass)); in state_stencil()
979 func, ref, mask, stencilFail, depthFail, stencilPass); in state_stencil()
985 GL_EXTCALL(glStencilOpSeparateATI(GL_FRONT, stencilFail, depthFail, stencilPass)); in state_stencil()
1010 gl_info->gl_ops.gl.p_glStencilOp(stencilFail, depthFail, stencilPass); in state_stencil()