Searched refs:deviation_sq (Results 1 – 1 of 1) sorted by relevance
5483 float deviation_sq; in add_bezier_points() local5489 deviation_sq = D3DXVec2LengthSq(D3DXVec2Subtract(&vec, &middle, p2)); in add_bezier_points()5490 if (deviation_sq < max_deviation_sq) { in add_bezier_points()