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/reactos/dll/directx/wine/d3dx9_36/
H A Dmesh.c5483 float deviation_sq; in add_bezier_points() local
5489 deviation_sq = D3DXVec2LengthSq(D3DXVec2Subtract(&vec, &middle, p2)); in add_bezier_points()
5490 if (deviation_sq < max_deviation_sq) { in add_bezier_points()