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/reactos/dll/opengl/mesa/
H A Dshade.c222 GLfloat diffuseR, diffuseG, diffuseB; in gl_color_shade_vertices() local
227 diffuseR = n_dot_VP * mat->Diffuse[0] * light->Diffuse[0]; in gl_color_shade_vertices()
292 sumR += t * (ambientR + diffuseR + specularR); in gl_color_shade_vertices()