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Searched refs:dst_param (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dshader_sm1.c223 struct wined3d_shader_dst_param dst_param; member
614 struct wined3d_shader_dst_param *dst_param, struct wined3d_shader_src_param *dst_rel_addr) in shader_sm1_read_dst_param() argument
622 shader_parse_dst_param(token, dst_rel_addr, dst_param); in shader_sm1_read_dst_param()
626 shader_parse_dst_param(token, NULL, dst_param); in shader_sm1_read_dst_param()
749 ins->dst = &priv->dst_param; in shader_sm1_read_instruction()
763 shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr); in shader_sm1_read_instruction()
768 shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr); in shader_sm1_read_instruction()
773 shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr); in shader_sm1_read_instruction()
780 shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr); in shader_sm1_read_instruction()
H A Dshader_sm4.c451 struct wined3d_shader_dst_param dst_param[2]; member
518 enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param);
1561 enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param) in shader_sm4_read_dst_param() argument
1573 if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier)) in shader_sm4_read_dst_param()
1585 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT; in shader_sm4_read_dst_param()
1586 dst_param->modifiers = 0; in shader_sm4_read_dst_param()
1587 dst_param->shift = 0; in shader_sm4_read_dst_param()
1684 ins->dst = priv->dst_param; in shader_sm4_read_instruction()
1715 &priv->dst_param[i]))) in shader_sm4_read_instruction()
1720 priv->dst_param[i].modifiers |= instruction_dst_modifier; in shader_sm4_read_instruction()
H A Dglsl_shader.c3027 string_buffer_sprintf(dst_param, "%s", src_param); in shader_glsl_sprintf_cast()
3061 string_buffer_sprintf(dst_param, "%s", src_param); in shader_glsl_sprintf_cast()
3179 struct glsl_dst_param dst_param; in shader_glsl_add_instruction_modifiers() local
3187 shader_glsl_add_dst_param(ins, &ins->dst[0], &dst_param); in shader_glsl_add_instruction_modifiers()
3193 dst_param.mask_str, dst_param.reg_name, dst_param.mask_str); in shader_glsl_add_instruction_modifiers()
6107 struct glsl_dst_param dst_param; in shader_glsl_texdepth() local
6109 shader_glsl_add_dst_param(ins, &ins->dst[0], &dst_param); in shader_glsl_texdepth()
6118 dst_param.reg_name, dst_param.reg_name); in shader_glsl_texdepth()
6352 struct glsl_dst_param dst_param; in shader_glsl_texbem() local
6358 dst_param.reg_name, dst_param.mask_str, in shader_glsl_texbem()
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H A Darb_program_shader.c5340 struct wined3d_shader_dst_param *dst_param; in record_instruction() local
5351 if (!(dst_param = heap_alloc(sizeof(*dst_param)))) in record_instruction()
5353 *dst_param = *ins->dst; in record_instruction()
5359 dst_param->reg.idx[0].rel_addr = rel_addr; in record_instruction()
5361 rec->ins.dst = dst_param; in record_instruction()
5382 if (dst_param) in record_instruction()
5384 heap_free((void *)dst_param->reg.idx[0].rel_addr); in record_instruction()
5385 heap_free(dst_param); in record_instruction()