Searched refs:dst_param (Results 1 – 4 of 4) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | shader_sm1.c | 223 struct wined3d_shader_dst_param dst_param; member 614 struct wined3d_shader_dst_param *dst_param, struct wined3d_shader_src_param *dst_rel_addr) in shader_sm1_read_dst_param() argument 622 shader_parse_dst_param(token, dst_rel_addr, dst_param); in shader_sm1_read_dst_param() 626 shader_parse_dst_param(token, NULL, dst_param); in shader_sm1_read_dst_param() 749 ins->dst = &priv->dst_param; in shader_sm1_read_instruction() 763 shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr); in shader_sm1_read_instruction() 768 shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr); in shader_sm1_read_instruction() 773 shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr); in shader_sm1_read_instruction() 780 shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr); in shader_sm1_read_instruction()
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H A D | shader_sm4.c | 451 struct wined3d_shader_dst_param dst_param[2]; member 518 enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param); 1561 enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param) in shader_sm4_read_dst_param() argument 1573 if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier)) in shader_sm4_read_dst_param() 1585 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT; in shader_sm4_read_dst_param() 1586 dst_param->modifiers = 0; in shader_sm4_read_dst_param() 1587 dst_param->shift = 0; in shader_sm4_read_dst_param() 1684 ins->dst = priv->dst_param; in shader_sm4_read_instruction() 1715 &priv->dst_param[i]))) in shader_sm4_read_instruction() 1720 priv->dst_param[i].modifiers |= instruction_dst_modifier; in shader_sm4_read_instruction()
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H A D | glsl_shader.c | 3027 string_buffer_sprintf(dst_param, "%s", src_param); in shader_glsl_sprintf_cast() 3061 string_buffer_sprintf(dst_param, "%s", src_param); in shader_glsl_sprintf_cast() 3179 struct glsl_dst_param dst_param; in shader_glsl_add_instruction_modifiers() local 3187 shader_glsl_add_dst_param(ins, &ins->dst[0], &dst_param); in shader_glsl_add_instruction_modifiers() 3193 dst_param.mask_str, dst_param.reg_name, dst_param.mask_str); in shader_glsl_add_instruction_modifiers() 6107 struct glsl_dst_param dst_param; in shader_glsl_texdepth() local 6109 shader_glsl_add_dst_param(ins, &ins->dst[0], &dst_param); in shader_glsl_texdepth() 6118 dst_param.reg_name, dst_param.reg_name); in shader_glsl_texdepth() 6352 struct glsl_dst_param dst_param; in shader_glsl_texbem() local 6358 dst_param.reg_name, dst_param.mask_str, in shader_glsl_texbem() [all …]
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H A D | arb_program_shader.c | 5340 struct wined3d_shader_dst_param *dst_param; in record_instruction() local 5351 if (!(dst_param = heap_alloc(sizeof(*dst_param)))) in record_instruction() 5353 *dst_param = *ins->dst; in record_instruction() 5359 dst_param->reg.idx[0].rel_addr = rel_addr; in record_instruction() 5361 rec->ins.dst = dst_param; in record_instruction() 5382 if (dst_param) in record_instruction() 5384 heap_free((void *)dst_param->reg.idx[0].rel_addr); in record_instruction() 5385 heap_free(dst_param); in record_instruction()
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