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/reactos/dll/directx/wine/wined3d/
H A Dati_fragment_shader.c1335 …struct atifs_ffp_desc *entry_ati = WINE_RB_ENTRY_VALUE(entry, struct atifs_ffp_desc, parent.entry); in atifs_free_ffpshader() local
1337 GL_EXTCALL(glDeleteFragmentShaderATI(entry_ati->shader)); in atifs_free_ffpshader()
1339 heap_free(entry_ati); in atifs_free_ffpshader()