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Searched refs:entrypoint (Results 1 – 16 of 16) sorted by relevance

/reactos/sdk/cmake/
H A Dwriting_CmakeLists_for_ReactOS.txt9 set_module_type(<target> <type> [UNICODE] [BASEADDRESS <baseaddress>] [ENTRYPOINT <entrypoint> <sta…
18 <entrypoint>: name of the function which will be the entry point of the module. If it's not provide…
19 <stacksize>: Size of stack required for the parameters of <entrypoint>.
/reactos/dll/directx/wine/d3dcompiler_43/
H A Dcompiler.c754 …atic HRESULT compile_shader(const char *preproc_shader, const char *target, const char *entrypoint, in compile_shader() argument
790 shader = parse_hlsl_shader(preproc_shader, shader_type, major, minor, entrypoint, &messages); in compile_shader()
858 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, in D3DCompile2() argument
868 data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint), in D3DCompile2()
882 hr = compile_shader(wpp_output, target, entrypoint, shader, error_messages); in D3DCompile2()
890 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, in D3DCompile() argument
895 data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint), in D3DCompile()
898 return D3DCompile2(data, data_size, filename, defines, include, entrypoint, target, sflags, in D3DCompile()
950 …const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **… in D3DCompileFromFile() argument
953 …debugstr_w(filename), defines, includes, debugstr_a(entrypoint), debugstr_a(target), flags1, flags… in D3DCompileFromFile()
H A Dhlsl.l277 const char *entrypoint, char **messages);
280 const char *entrypoint, char **messages)
288 ret = parse_hlsl(type, major, minor, entrypoint, messages);
H A Dd3dcompiler_private.h1150 const char *entrypoint, char **messages) DECLSPEC_HIDDEN;
H A Dhlsl.y2486 const char *entrypoint, char **messages) in parse_hlsl() argument
/reactos/sdk/include/psdk/
H A Dd3dcompiler.h69 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
72 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
H A Dd3d10shader.h215 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint,
/reactos/sdk/include/dxsdk/
H A Dd3dx9shader.h380 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
383 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
388 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
391 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
/reactos/dll/directx/wine/d3dx9_36/
H A Dshader.c487 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, in D3DXCompileShaderFromFileA() argument
496 debugstr_a(filename), defines, include, debugstr_a(entrypoint), in D3DXCompileShaderFromFileA()
507 entrypoint, profile, flags, in D3DXCompileShaderFromFileA()
515 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, in D3DXCompileShaderFromFileW() argument
526 debugstr_w(filename), defines, include, debugstr_a(entrypoint), debugstr_a(profile), in D3DXCompileShaderFromFileW()
554 (ID3DInclude *)include, entrypoint, profile, flags, 0, in D3DXCompileShaderFromFileW()
568 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, in D3DXCompileShaderFromResourceA() argument
577 … module, debugstr_a(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile), in D3DXCompileShaderFromResourceA()
584 return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile, in D3DXCompileShaderFromResourceA()
589 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, in D3DXCompileShaderFromResourceW() argument
[all …]
/reactos/sdk/lib/3rdparty/stlport/doc/
H A DREADME.wince84 - The entrypoint for executables is generally WinMain. Normally, you would have
87 conflicts with CE targets. Instead, set the entrypoint directly to
/reactos/sdk/lib/drivers/sound/mmebuddy/
H A Dreadme.txt9 Code using this library needs to provide its own DriverProc entrypoint (this
/reactos/sdk/include/reactos/mc/
H A Dntstatus.mc3655 The entrypoint should be declared as WINAPI or STDCALL. Select YES to fail the DLL load. Select NO …
3665 The callback entrypoint should be declared as WINAPI or STDCALL. Selecting OK will cause the servic…
H A Derrcodes.mc5420 …rrectly. The stack pointer has been left in an inconsistent state. The entrypoint should be declar…
5423 …rrectly. The stack pointer has been left in an inconsistent state. The entrypoint should be declar…
5429 …rrectly. The stack pointer has been left in an inconsistent state. The entrypoint should be declar…
5440 …The stack pointer has been left in an inconsistent state. The callback entrypoint should be declar…
5443 …The stack pointer has been left in an inconsistent state. The callback entrypoint should be declar…
5449 …The stack pointer has been left in an inconsistent state. The callback entrypoint should be declar…
/reactos/dll/win32/kernel32/winnls/lang/
H A Dbg-BG.mc2183 …rrectly. The stack pointer has been left in an inconsistent state. The entrypoint should be declar…
2191 …The stack pointer has been left in an inconsistent state. The callback entrypoint should be declar…
H A Dpl-PL.mc2186 …rrectly. The stack pointer has been left in an inconsistent state. The entrypoint should be declar…
2194 …The stack pointer has been left in an inconsistent state. The callback entrypoint should be declar…
H A Dru-RU.mc2184 …rrectly. The stack pointer has been left in an inconsistent state. The entrypoint should be declar…
2192 …The stack pointer has been left in an inconsistent state. The callback entrypoint should be declar…