Searched refs:face_normal (Results 1 – 2 of 2) sorted by relevance
/reactos/dll/directx/wine/d3drm/ |
H A D | meshbuilder.c | 1355 D3DVECTOR face_normal; in load_mesh_data() local 1380 D3DRMVectorCrossProduct(&face_normal, &a, &b); in load_mesh_data() 1381 D3DRMVectorNormalize(&face_normal); in load_mesh_data() 1385 face_normal.u1.x = 0.0f; in load_mesh_data() 1386 face_normal.u2.y = 0.0f; in load_mesh_data() 1387 face_normal.u3.z = 0.0f; in load_mesh_data() 1412 …DRMVectorAdd(&mesh_builder->normals[vertex_idx], &mesh_builder->normals[vertex_idx], &face_normal); in load_mesh_data()
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/reactos/dll/directx/wine/d3dx9_36/ |
H A D | mesh.c | 7455 D3DXVECTOR3 a, b, cross, face_normal; in D3DXComputeTangentFrameEx() local 7503 D3DXVec3Normalize(&face_normal, &cross); in D3DXComputeTangentFrameEx() 7511 D3DXVec3Scale(&normal, &face_normal, weights[j]); in D3DXComputeTangentFrameEx()
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