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Searched refs:face_normal (Results 1 – 2 of 2) sorted by relevance

/reactos/dll/directx/wine/d3drm/
H A Dmeshbuilder.c1355 D3DVECTOR face_normal; in load_mesh_data() local
1380 D3DRMVectorCrossProduct(&face_normal, &a, &b); in load_mesh_data()
1381 D3DRMVectorNormalize(&face_normal); in load_mesh_data()
1385 face_normal.u1.x = 0.0f; in load_mesh_data()
1386 face_normal.u2.y = 0.0f; in load_mesh_data()
1387 face_normal.u3.z = 0.0f; in load_mesh_data()
1412 …DRMVectorAdd(&mesh_builder->normals[vertex_idx], &mesh_builder->normals[vertex_idx], &face_normal); in load_mesh_data()
/reactos/dll/directx/wine/d3dx9_36/
H A Dmesh.c7455 D3DXVECTOR3 a, b, cross, face_normal; in D3DXComputeTangentFrameEx() local
7503 D3DXVec3Normalize(&face_normal, &cross); in D3DXComputeTangentFrameEx()
7511 D3DXVec3Scale(&normal, &face_normal, weights[j]); in D3DXComputeTangentFrameEx()