Searched refs:ffp_blend_stages (Results 1 – 9 of 9) sorted by relevance
854 for (i = 0; i < context->d3d_info->limits.ffp_blend_stages; ++i) in state_texfactor()3358 for (textureNo = 0; textureNo < context->d3d_info->limits.ffp_blend_stages; ++textureNo) in load_tex_coords()3788 for (i = 0; i < context->d3d_info->limits.ffp_blend_stages; ++i) in apply_pixelshader()6015 start = STATE_TEXTURESTAGE(d3d_info->limits.ffp_blend_stages, 0); in prune_invalid_states()6023 start = STATE_TRANSFORM(WINED3D_TS_TEXTURE0 + d3d_info->limits.ffp_blend_stages); in prune_invalid_states()
1269 if (!prev && op->stage < d3d_info->limits.ffp_blend_stages) in wined3d_cs_exec_set_texture()1302 if (!op->texture && op->stage < d3d_info->limits.ffp_blend_stages) in wined3d_cs_exec_set_texture()
3329 if (d3d_info->limits.ffp_textures == d3d_info->limits.ffp_blend_stages in context_map_fixed_function_samplers()3378 if (i < d3d_info->limits.ffp_blend_stages) in context_map_psamplers()4739 texture_stages = d3d_info->limits.ffp_blend_stages; in draw_primitive_immediate_mode()
1036 for (i = 0; i < d3d_info->limits.ffp_blend_stages; ++i) in set_tex_op_atifs()
3420 if (stage >= d3d_info->limits.ffp_blend_stages) in wined3d_device_set_texture_stage_state()3423 stage, d3d_info->limits.ffp_blend_stages - 1); in wined3d_device_set_texture_stage_state()
4340 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages; in wined3d_adapter_init_gl_caps()4344 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages); in wined3d_adapter_init_gl_caps()
4274 d3d_info->limits.ffp_blend_stages - 1); in find_arb_pshader()4512 …args->clip.boolclip.clip_texcoord = ffp_clip_emul(context) ? d3d_info->limits.ffp_blend_stages : 0; in find_arb_vs_compile_args()
167 unsigned int ffp_blend_stages; member
5795 for (i = 0; i < d3d_info->limits.ffp_blend_stages; ++i) in gen_ffp_frag_op()