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Searched refs:filename_a (Results 1 – 2 of 2) sorted by relevance

/reactos/dll/directx/wine/d3dx9_36/
H A Dshader.c351 char *filename_a; in D3DXAssembleShaderFromFileW() local
364 if (!filename_a) in D3DXAssembleShaderFromFileW()
373 HeapFree(GetProcessHeap(), 0, filename_a); in D3DXAssembleShaderFromFileW()
381 HeapFree(GetProcessHeap(), 0, filename_a); in D3DXAssembleShaderFromFileW()
522 char *filename_a; in D3DXCompileShaderFromFileW() local
537 if (!filename_a) in D3DXCompileShaderFromFileW()
546 HeapFree(GetProcessHeap(), 0, filename_a); in D3DXCompileShaderFromFileW()
563 HeapFree(GetProcessHeap(), 0, filename_a); in D3DXCompileShaderFromFileW()
650 char *filename_a; in D3DXPreprocessShaderFromFileW() local
663 if (!filename_a) in D3DXPreprocessShaderFromFileW()
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H A Deffect.c6774 char *filename_a; in D3DXCreateEffectFromFileExW() local
6792 filename_a = heap_alloc(size); in D3DXCreateEffectFromFileExW()
6793 if (!filename_a) in D3DXCreateEffectFromFileExW()
6795 WideCharToMultiByte(CP_ACP, 0, srcfile, -1, filename_a, size, NULL, NULL); in D3DXCreateEffectFromFileExW()
6798 ret = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &size); in D3DXCreateEffectFromFileExW()
6802 heap_free(filename_a); in D3DXCreateEffectFromFileExW()
6811 heap_free(filename_a); in D3DXCreateEffectFromFileExW()