Searched refs:filename_a (Results 1 – 2 of 2) sorted by relevance
/reactos/dll/directx/wine/d3dx9_36/ |
H A D | shader.c | 351 char *filename_a; in D3DXAssembleShaderFromFileW() local 364 if (!filename_a) in D3DXAssembleShaderFromFileW() 373 HeapFree(GetProcessHeap(), 0, filename_a); in D3DXAssembleShaderFromFileW() 381 HeapFree(GetProcessHeap(), 0, filename_a); in D3DXAssembleShaderFromFileW() 522 char *filename_a; in D3DXCompileShaderFromFileW() local 537 if (!filename_a) in D3DXCompileShaderFromFileW() 546 HeapFree(GetProcessHeap(), 0, filename_a); in D3DXCompileShaderFromFileW() 563 HeapFree(GetProcessHeap(), 0, filename_a); in D3DXCompileShaderFromFileW() 650 char *filename_a; in D3DXPreprocessShaderFromFileW() local 663 if (!filename_a) in D3DXPreprocessShaderFromFileW() [all …]
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H A D | effect.c | 6774 char *filename_a; in D3DXCreateEffectFromFileExW() local 6792 filename_a = heap_alloc(size); in D3DXCreateEffectFromFileExW() 6793 if (!filename_a) in D3DXCreateEffectFromFileExW() 6795 WideCharToMultiByte(CP_ACP, 0, srcfile, -1, filename_a, size, NULL, NULL); in D3DXCreateEffectFromFileExW() 6798 ret = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &size); in D3DXCreateEffectFromFileExW() 6802 heap_free(filename_a); in D3DXCreateEffectFromFileExW() 6811 heap_free(filename_a); in D3DXCreateEffectFromFileExW()
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